School of Inscription (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 13:29, 21 July 2020 (MDT) because: Nothing usable here. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

School of Inscription[edit]

Wizard Subclass[edit]

Inscription wizards have a knack for creating spells on the fly, being able to take from one spell and add to another, the initiates in this school normally start with the ability to make very minor changes to their spells but as they expand their knowledge they can affect their spells in more and more complex and extended ways. These wizards are unique in the talent to augment their spells and personalize their spell list beyond just the spells they've studied. They build spells one at a time, however, due to their methods most if not all spells are lost the second they are cast since these spells do not come from writing, but the mind of the caster.

1st Feature[edit]

Starting with 2nd level, an inscription wizard can begin to create changes in their spells through the form of inscriptions.

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!