Sasori (5e Creature)
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Medium construct, chaotic neutral
Saving Throws Int +10, Wis +7
Chakra. Sasori has 32 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Bladed Arms. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Red Secret Technique: Performance of a Hundred Puppets (2 Chakra). Sasori summons one of his puppets. It can use the statistics of any Puppet except the Chikamatsu Collection of Ten, the Third Kazekage, or any other village's genin, chunin, or jonin and is controlled by him.
Exploding Flame Shot (4 Chakra) Ranged Spell Attack: +10 to hit, range 30 ft., three targets. Hit: 13 (2d6 + 6) fire damage and is set on fire for 1 minute. At the start of its turn, it takes 1d6 fire damage. At the end of each of its turns, the target must make a DC 18 Constitution saving throw. On a successful save, it's no longer on fire. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), it is no longer on fire.
Known as “Sasori of the Red Sand”, Sasori was a member of the Hidden Sand Village. Being orphaned at a young age, he lived with his grandmother, Chiyo, one of the most achieved puppet masters in the world. Losing his way in the grief of losing his parents, he joined the Akatsuki, being paired with Orochimaru, and later Deidara. His obsession went so far as to turn his own body into a puppet, enabling this 30 year old man to appear as a teenager.