Sand Puppet Master (5e Creature)

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Puppet Master[edit]

Medium humanoid (Human), lawful neutral

Armor Class 18 (Natural Armor)
Hit Points 93 (11d8 + 44)
Speed 35 ft.

14 (+2) 14 (+2) 18 (+4) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dexterity +6, Intelligence +8
Skills Acrobatics +6, Perception +5, Insight +5
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)

Chakra. The puppet master has 18 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When the puppet master is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.


Multiattack. The puppet master can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (2d4 + 2) magical slashing damage.

Puppet Summoning (6 Chakra). The puppet master summons one of his puppets. It uses the statistics as a Sand chunin, is controlled by them, and is a Construct.

An elite group of shinobi in the Hidden Sand Village, the Puppet Corps recruits genin, who then train constantly in creating, customizing, and controlling puppets.

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