Runic Creator (3.5e Class)

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Runic Creator[edit]

In the beginning many races used magic, but dwarves were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired.

Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.

Making a Runic Creator[edit]

Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.

Abilities: The most important attribute to the runic creator is Intelligence as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. Constitution is also highly important as hit points can be used to fuel inscriptions. Strength is also important as it will aid the runic creator in being able to use offensive capabilities.

Races: Any race can become a runic creator. Dwarves discovered the original ability to apply runes, but other races have embraced the ability on occasion.

Alignment: Any

Starting Gold: starting gold; 3d6×10 gp (average starting gold 105 gp).

Starting Age: "Complex" or "As wizard".

Table: The Runic Creator

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Rune Strike Runes known Runes per Day Highest Rune Type
Fort Ref Will
1st +0 +0 +0 +2 Runic Consumption, Rune Enhancement, Rune Strike 2d4 2 1 Least
2nd +1 +0 +0 +3 3d4 4 1 Least
3rd +1 +1 +1 +3 4d4 6 2 Least
4th +2 +1 +1 +4 Runic Quicken 4d4 8 3 Least
5th +2 +1 +1 +4 Rune Enhancement 4d4 10 3 Lesser
6th +3 +2 +2 +5 5d4 12 4 Lesser
7th +3 +2 +2 +5 6d4 14 5 Lesser
8th +4 +2 +2 +6 Runic Maximization 7d4 16 5 Lesser
9th +4 +3 +3 +6 7d4 18 6 Lesser
10th +5 +3 +3 +7 Rune Enhancement 7d4 20 7 Greater
11th +5 +3 +3 +7 8d4 21 7 Greater
12th +6/+1 +4 +4 +8 Runic Empowerment 9d4 22 8 Greater
13th +6/+1 +4 +4 +8 10d4 23 9 Greater
14th +7/+2 +4 +4 +9 10d4 24 9 Greater
15th +7/+2 +5 +5 +9 Rune Enhancement 10d4 25 10 Greater
16th +8/+3 +5 +5 +10 Runic Body 11d4 26 11 Greatest
17th +8/+3 +5 +5 +10 12d4 27 11 Greatest
18th +9/+4 +6 +6 +11 Dual Rune 12d4 28 12 Greatest
19th +9/+4 +6 +6 +11 12d4 29 13 Greatest
20th +10/+5 +6 +6 +12 Rune Enhancement, Runic Mastery 12d4 30 13 Greatest

Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

All of the following are class features of the runic creator.

Weapon and Armor Proficiency: The runic creator is proficient with light armor and simple weapons. Runic creators are not proficient with any shields.

Runes: A runic creator create runes drawn from the rune power list. He can create any rune he knows without preparing it ahead of time.

To learn or inscribe a rune, a runic creator must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.

Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.

Table: Bonus Runic Uses
Level Spells Known
Ability score
18-19 1
20-21 1
22-23 2
24-25 2
26-27 3
28-29 3
30-31 4
32-33 5
34-35 6
36-37 8
38-39 10
40+ 13

Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.

Unlike a wizard or a cleric, a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.

Runic Consumption (Ex): Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:

Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied (described in detail under the Runic Magic section of the wiki.) If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)

Rune Enhancement (Sp): Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.

Ranged Runes: Your runes now function as a ranged touch attack out to 60 feet.

Chain Rune: Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.

Charged Rune: This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.

Rune Transfer: You may physically move your runes to other surfaces without having to recast the rune.

Runic Echo (Prerequisite: Chain Rune): After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.

At level 10 you have additional runes that are available:

Runic Extension (Prerequisite: Runic Echo): Runes with a active duration are increased to 24 hours.

Runic Blast (Prerequisite: Ranged Runes): (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.

Runic Ray (Prerequisite: Ranged Runes): Runic ray creates a 120 foot ray with a runic power.

At level 15 these final two runes are available:

Runic Permanence (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.

Runic Destruction (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.

Rune Strike (Sp): In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. Rune Strike is a standard action that performs simple rune combinations that do not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack with a base range of 30 feet(not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See Rune Strike Enhancement.)

Rune Strike Enhancement (Sp): At 2nd level and at every level indicated on the Table: The Runic Creator the runic creator will be able to enhance his Rune Strike ability with one of the following options:

Runic Accuracy: The runic creator gains a +2 bonus to hit with his Rune Strike ability.

Runic Force: The runic creator deals an additional d4 of force damage with his Runic Strike ability.

Runic Precision: The runic creator adds his Dexterity modifier to the total damage dealt by his Runic Strike ability.

Runic Range: The runic creators' Rune Strike range is extended by 30 feet.

Epic Runic Creator[edit]

Table: The Epic Runic Creator

Hit Die: d8

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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