Run and Gun (3.5e Feat)

From D&D Wiki

(Redirected from Run and Gun)
Jump to: navigation, search

Run and Gun [(General, Fighter]

When you can't stop to talk, but you wanna send a message.
Prerequisite: Spring Attack, Shot on the Run, or Adroit Flyby Attack; Dexterity 16
Benefit: An upgrade to either Spring Attack, Shot on the Run, or Adroit Flyby Attack. Run and Gun functions as whichever of these 3 are used as a prerequisite, but allows for multiple attacks through the move action, each of which may be at any point throughout the movement. The attack bonus for each of these attacks are the same, that of the lowest attack used. If Attack Bonus is 20/15/10/5 normally, and 4 attacks are used, all the attack bonus becomes 5/5/5/5 if only 3 are used, the bonus is 10/10/10. For 2, 15/15 and normal bonus for one.
Normal: Normally Attack action must be done either before or after move action, but not both. With Spring Attack, Shot on the Run, or Adroit Flyby Attack, only one attack may be done between two move actions.

Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats

Home of user-generated,
homebrew pages!


Advertisements: