Roshi, Tailed Release (5e Creature)
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Medium humanoid (Human), neutral good
Chakra. Roshi has 45 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Endurance. When Roshi is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Jinchuriki Regeneration. At the beginning of each of his turns, Roshi regains 8 hit points
Jinchuriki Resistance. Roshi has advantage on Dexterity and Constitution saving throws.
Multiattack. Roshi can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 4) magical bludgeoning damage. On a miss, Roshi still deals half damage.
Lava Style: Scorching Rock (17 Chakra). Ranged Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 1) fire damage + 8 (2d4) bludgeoning damage.
Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Roshi must succeed a DC 15 Dexterity saving throw. On a failure, they take 60 (10d10 + 1) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.
Return Strike. When a creature fails to hit Roshi with a melee attack, he may make an unarmed strike.
The Jinchuriki of Son Gokū for over forty years, Roshi left the Hidden Stone Village in order to better understand and control his Tailed Beast. Pairing his already extreme physique with the power of Tailed Release and Lava Style Chakra Mode, he becomes a true force to be reckoned with.