Rogue Shadow (3.5e Template)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 15:11, 7 April 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Potentially Incomplete

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Rogue Shadow[edit]

Rogue Shadows are more advanced forms of the original shadow, and are only at home in the dark. They hide and pick off their foes one by one.

Creating a Rogue Shadow[edit]

Size and Type[edit]

Type Change to Undead, Incorporeal Subtype

Hit Dice[edit]

Change to d12


Creature gains fly speed 60ft (perfect)

Armor Class[edit]

Loses natural armor bonus, gains deflection bonus equal to charisma Modifier


Loses all other attacks, but gains incorporeal touch

Full Attack[edit]

Special Attacks[edit]

Incorporeal touch Attack: On contact with a living creature, the shadow deals 1d6 damage, and 1d6 temporary Str damage.

Sneak Attack: The shadow may sneak attack like a rogue of it’s level, under the same circumstances.

Special Qualities[edit]

Darkvision: A shadow has darkvision 90ft

Create Spawn: Any humanoid slain by a shadow rises As a normal shadow under the command of it’s master In 1d4 rounds. The shadow may control a number of spawn equal to it’s HDx2.

Dark Void: The shadow is invisible in darkness, as the spell "Greater Invisibility"

Shadow step: A shadow may travel between shadows At a maximum range of 30 feet.

Sunlight Powerlessness: Shadows are powerless in Sunlight and flee from it.

Unnatural Aura: Animals who enter 30ft into the shadow's area will not move closer, and will panic if forced to do so.


Str-, Dex+6, Con-, Int+2, Cha+4


+10 on Hide and Spot checks, +20 In darkness. +4 racial bonus to listen and Sense motive checks. A shadow is incorporeal, and only makes sound if it chooses to, therefore it is always moving dead silent.


Stealthy,Improved initiative,and Combat Reflexes as Bonus feats



Challenge Rating[edit]




Any evil


Level Adjustment[edit]


Back to Main Page3.5e HomebrewCreaturesTemplates

Home of user-generated,
homebrew pages!