Rising Gladiator (3.5e Class)
From D&D Wiki
The Rising Gladiator is a Gladiator who has fled the life, but still holds true to the discipline. They follow the path of a gladiator outside the arena, the path of pain and suffering, honor and glory.
DISCLAIMER: This class is based on the work of skottiejow. I take no credit for any ideas, abilities motifs, or anything else, as this is a class made by a fan for his character.
Making an Rising Gladiator
A Rising Gladiator's main roll is to engage and destroy large enemies, solo or in groups. As they become more powerful Rising Gladiators tend to try to take as much of the fight on as is possible, to the point of endangering themselves with enemies to powerful or to large in number to be handled solo.
Abilities: A Rising Gladiator starts out mostly as a strength & constitution, fighter, but slowly starts to add in all base attributes as they become more open to the path of violence.
Races: All races have served as slave gladiators in the arena, as such any race can be a Rising Gladiator.
Alignment: As many Rising Gladiators tend to be Mercenaries, they tend to be Chaotic/Any.
Starting Gold: 5d4×10 gp at lvl 1, or ask DM.
Starting Age: Moderate.
|1st||+1||+4||+4||+2||Weapon Focus, Bonus Feat|
|2nd||+2||+5||+5||+3||Improved Critical, Bonus Feat|
|5th||+5||+6||+5||+3||Bonus Feat, Blood & Sand|
|6th||+6/1||+7||+6||+4||Blade Defense, Blade Mastery, Bonus Feat|
|9th||+9/4||+8||+7||+5||Bonus Feat, Terrify|
|10th||+10/5||+9||+8||+6||Perfection, Bonus Feat|
|14th||+14/9/4||+11||+10||+8||Vicious Gladius Slashing, Bonus Feat|
|15th||+15/10/5||+11||+10||+8||Strength of Freedom, Bonus Feat|
|18th||+18/13/8/3||+13||+12||+9||Calm Mind, Bonus Feat|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Rising Gladiator.
Weapon and Armor Proficiency: The Rising Gladiator is proficient with the Short sword, dagger, shortspear, longspear, trident, net, gauntlet, and light armor.
Weapon Focus: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Improved Critical: When using the weapon you selected, your threat range is doubled. If a weapon the Rising Gladiator is not proficient with is selected, he cannot make a critical hit.
Defense Specialization: When wielding your chosen weapon you gain a +2 dodge bonus to your armor class. This bonus increases to +3 if wielding a short sword.
Blood & Sand: A Rising Gladiator follows the path of the 1 on 1 gladiatorial fights, when fighting a opponent 1 on 1 you gain a +1 to your attack roll and damage roll.
Blade Defense: You can only get the benefit of this feat with a blade-type weapon you have Weapon Focus in. When fighting defensively you gain an additional +2 dodge bonus to Armor Class. When using the total defense action you get an additional +4 dodge bonus to Armor Class. These bonuses are in addition to the normal benefits of the chosen defensive tactic.
Blade Mastery:A Rising Gladiator may add his Int bonus to his attack roll or damage roll. This may be done once per day.
Vicious gladius Slashing: If a successful attack is made, another attack can be made at a -2 penalty to your next attack. This continues until an attack misses, and the penalty stacks each time a successful attack is made (this counts as a single attack).
Arena Anatomi: the Rising Gladiator have been in so many fights now, that he knows where the weak spots are, apply dex mod to attack bonus, and damage.
Terrify: As a standard action a Rising Gladiator may roar to intimidate all enemies within a 30ft radius. (DC check 15 or target becomes panicked)
Bonus Feat: the Rising Gladiator may take any fighter bonus feat in place of a bonus feat.
Gladius Critical: When using a short sword, your threat range is doubled and critical modifier is tripled.
Perfection: You have surpassed failure and achieved excellence. When wielding your chosen weapon, you can no longer fumble (a one is not an automatic miss for you.) and all critical hits are automatically confirmed. If the Rising Gladiator has chosen a weapon he is not proficient with, after each successful attack, he provokes an attack of opportunity.
Strength of Freedom: moving in armor becomes much easier for you, your Dex bonus to AC is increased by half.
Dense Body: The Rising Gladiator's muscles becomes his armor, add your STR bonus as Natural Armor to your AC.
Calm Mind: A Rising Gladiator has learned to calm his mind in the midst blood and carnage, you gain half of your WIS to your attack roll. If there is a modifier of 0,this does not apply, if the mofifier is negative, it is instead subtracted from your attack roll. (a Rising Gladiator with a WIS of 1 would subtract 5 from his attack roll).
Vengence: You are angered when you are losing a battle, this pumps your adrenaline, causing you to push past even your own limits. When your health drops below 50% for 3 turns you gain a bonus to your attack roll & damage roll equal to half your str mod.
Epic Rising Gladiator
2 + Int modifier skill points per level.
Playing a Rising Gladiator
Religion: A Rising Gladiator adheres to no god in particular, most keep their god or gods from before they became a slave gladiator. Some Rising Gladiator pray to Death in hope of staving it off and bringing it to their enemies.
Other Classes:A Rising Gladiator tends to not get along with stealth or magic based class, however there are some exceptions to this rule, such as clerics or spell blades. They usually get along well with any out front melee class.
Combat: Once in a fight a Rising Gladiator imposes his or her physical prowess upon his enemies, he only wants to be in the front of the battle. He doesn't care if he has help or not as long as you don't get in his way.
Advancement: Filling the void in skills, Rising Gladiators tend to multi-class into paladins to absorb more damage or Fighters to increase the number of feats.