Ribbon Dancer (3.5e Class)

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Ribbon Dancer[edit]

Uses raw and wild elemental power to create ribbons of energy for display and fighting. Using elemental energy and dance, Ribbon Dancers have created a skillful entertainment and a fighting style that is graceful and powerful. Those drawn to this class find that the quick and fluid displays of the style allow them to to fully express how beautifully deadly a battle can be.

Making a Ribbon Dancer[edit]

Unlike most Adventurers, Ribbon Dancers do not seek to find glory in fighting or large amounts of wealth. Ribbon Dancers seek to build a reputation for their speed, skill, and grace. They do not seek out tough enemies to kill, instead they dazzle and confound would be opponents. They bask in the opportunity to display their abilities before a crowd. They are somewhat familiar with the Bards eagerness to put on a show. As an Arcane Spell Caster, the Ribbon Dancer pales beside a Wizard lacking both the number of spells, and in lack of spells known. As a Warrior, the Ribbon Dancer's limited weapons and feats are laughable to a Fighter. It's the unique mix of the two that turns the tables on any that think a Ribbon Dancer is unable to handle combat.

Graceful and fluid, the Ribbon Dancer is a good secondary fighter, but their limited overall ability keeps them form providing support to others.

Abilities: Dexterity and Charisma are the key abilities for a Ribbon Dancer, but they also benefit from having good Constitution and Intelligence scores.

Races: Races that enjoy finesse and beauty are more likly to try this class than others, but there have been many races that have tried to learn to wield this wild art.

Alignment: Any, but most who learn this class tend toward Chaotic.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Moderate.

Table: The Ribbon Dancer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day Full Attack
Fort Ref Will 1st 2nd 3rd 4th Ribbon Twin Ribbons
1st +0 +0 +2 +2 Elemental Focus, Ribbon 1d6 (10ft.), Graceful Aura +1, Weapon Finesse Feat 1 +1
2nd +1 +0 +3 +3 1 0 +2
3rd +2 +1 +3 +3 Ribbon 2d6 (15ft.) 2 0 +3
4th +3 +1 +4 +4 Twin Ribbons 1d4/1d4 (10ft.), Ribbon Shroud, Two Weapon Fighting 2 1 +4 +2/+2
5th +3 +1 +4 +4 Graceful Aura +2 3 1 0 +5 +3+3
6th +4 +2 +5 +5 Improved Ribbon 3d8 (15ft.) 3 2 0 +6 +4/+4
7th +5 +2 +5 +5 Improved Split, Twin Ribbons 1d6/1d6 (15ft.) 4 2 1 +7 +5/+5
8th +6/+1 +2 +6 +6 4 3 1 0 +8/+3 +6/+6/+1
9th +6/+1 +3 +6 +6 Improved Elemental Focus 5 3 2 0 +8/+3 +6/+6/+1
10th +7/+2 +3 +7 +7 Twin Ribbons 2d6/2d6 (15ft.), Graceful Aura +3, Elemental Resistance 10 5 4 2 1 +10/+5 +8/+8/+3
11th +8/+3 +3 +7 +7 Improved Twin Ribbons, Improved Two Weapon Fighting 6 4 3 1 +11/+6 +9/+9/+4/+4
12th +9/+4 +4 +8 +8 Ribbon 4d8 (15ft.) 6 5 3 2 +12/+7 +10/+10/+5/+5
13th +9/+4 +4 +8 +8 Elemental Resistance 15 6 5 4 2 +12/+7 +10/+10/+5/+5
14th +10/+5 +4 +9 +9 Greater Elemental Focus 6 6 4 3 +13/+8 +11/+11/+6/+6
15th +11/+6/+1 +5 +9 +9 Graceful Aura +4 6 6 5 3 +15/+10/+5 +13/+13/+8/+8/+3
16th +12/+7/+2 +5 +10 +10 Twin Ribbons 3d6/3d6 (15ft.) 6 6 5 4 +16/+11/+6 +14/+14/+9/+9/+4
17th +12/+7/+2 +5 +10 +10 Greater Twin Ribbons 6 6 6 4 +16/+11/+6 +14/+14/+14/+9/+9/+4
18th +13/+8/+3 +6 +11 +11 Improved Ribbon 5d10 (15ft.) 6 6 6 5 +17/+12/+7 +15/+15/+15/+10/+10/+5
19th +14/+9/+4 +6 +11 +11 6 6 6 5 +18/+13/+8 +16/+16/+16/+11/+11/+6
20th +15/+10/+5 +6 +12 +12 Graceful Aura +5, Elemental Immunity, Ribbon Mastery 6 6 6 6 +20/+15/+10 +18/+18/+18/+13/+13/+8

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Bluff(Cha), Concentration(Con), Craft(Int), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Gather Information(Cha), Intimidate(Cha), Jump(Str), Knowledge Arcana(Int), Knowledge Local(Int), Knowledge Nobility and Royalty(Int), Knowledge the Planes(Int), Listen(Wis), Perform Dance(Cha), Search(Int), Sense Motive(Wis), Slight of Hand(Dex), Spellcraft(Int), Spot(Wis), Tumble(Dex) Use Magic Device(Cha), .

Class Features[edit]

Ribbon Dancers use speed, skill, and magic to confuse and defeat their opponents, but it requirers dedication to master the odd style of dance and magic. All of the following are class features of the Ribbon Dancer.

Weapon and Armor Proficiency: Because they focus so much on the use of their Ribbon ability, Ribbon Dancers are only proficient with the dagger. Since armor restricts the movement of it's wearer, Ribbon Dancers do not learn to use any armor or sheilds.

The Ribbon Ribbon Dancers may not be proficient with other weapons, but they are proficient with wielding the arcane ribbons they and only they can manipulate. The ribbon itself is complex in nature of summoning, (Taking a standard action to summon them if not already out), it is easy for the skilled or practiced to wield. The ribbons, being arcane energy themselves cannot be enchanted, putting Dancers at a mild disadvantage in that respect, and must be dismissed in order to change weapons or element types. The ribbon is also a dexterity based weapon, which is why all Dancers automatically receive the Weapon Finesse feat free at level one. All attacks with the Ribbon are made as a ranged Melee attack. The arcane specialization required of the ribbon however, seems to limit the Dancers in their spells, making them somewhat inferior casters. The ribbon itself is considered a Slashing/Magic weapon for purpose of Damage Reduction, as well as it's elemental type(fire, water, earth, air, etc...). The ribbon has a 19-20 threat range and a X2 multiplier for purpose of critical hits.

Spells: Unlike other Arcane Spell Casters, Ribbon Dancers use their force of personality to reshape the elemental energy around them. The save DCs are based on charisma and they gain bonus spells based on charisma. A Ribbon Dancer must have a charisma score of 10 + the level of the spell to be cast, so a charisma score of 11 means the Ribbon Dancer can only cast 1st level spells. Ribbon Dancers choose their spells from the following list: Spells with the (element) designator indicate the form of the spell with the same element as the Elemental Focus ability. Spell list derived from Players Handbook, Players Handbook II, Spell Compendium, and Complete Arcane.

Casting: Ribbon Dancers are Spontaneous casters, and due to the nature of the ribbon, it need not be dismissed in order to cast, and they do not impede casting while out. Casting a spell however still takes the appropriate action per the spell, they do not gain additional actions to cast spells. Ribbon Dancers know all their spells.

1st— Color Spray[PH], Critical Strike[SC], Hypnotism[PH], Kelgore's Fire Bolt[PH2], Lesser Orb of (element)[CA], Mage Armor[PH], Magic Weapon[PH], Shield[PH], Undersong[SC], Whelm[PH2]

2nd— Cat's Grace[PH], Deflect[PH2], Earthen Grasp[CA], Electric Vengeance[PH2], Fireburst[CA], Grace[SC], Hypnotic Pattern[PH], Ice Knife[CA],Mechanus Mind[SC], Melf's Acid Arrow[PH], Ray of Stupidity[SC]

3rd— Fireball[PH], Greater Magic Weapon[PH], Heroism[PH], Leomund's Tiny Hut[PH], Lightning Bolt[PH], Ray of Dizziness[SC], Resonating Bolt[CA], Stony Grasp[CA], Suppress Breath Weapon[SC]

4th— Blast of Flame[CA], Battle Hymn[SC], Channeled Pyroburst[PH2], Fire Trap[PH], Orb of (element)[CA], Rainbow Pattern[PH], Sirine's Grace[SC], Stoneskin[PH]

Elemental Focus When a Ribbon Dancer fist learns to shape the wild elemental energies around them, they find that one element responds best to them. On creation, a Ribbon Dancer must choose the element they are best with Air (Electricity), Earth (Acid), Fire (Fire), or Water (Cold). The Element they choose determines the type of damage their Ribbon does.

Ribbon The primary focus of a Ribbon Dancer is, of course, creating a ribbon like flow of energy. Their control over the ribbon improves as they gain experience. They start with a ribbon that is able to reach and threaten an area of 10ft. as with a weapon with reach, but can attack opponents adjacent to them. Attack rolls are modified buy the Characters Dexterity Bonus as if a ranged attack, but does not provoke an attack of opportunity. The Ribbon, although arcane energy, is not subject to Spell Resistance. Due to their lack of physical weapon proficiency, the Ribbon is considered an exotic weapon for purpose of feat selection.

Graceful Aura The complex full body movements of the Ribbon Dancer make them harder to read in combat, and it grants them a bonus to Attack and AC (Already included in the Full Attack). As a Swift Action, if the Ribbon Dancer succeds in a Perform (Dance) check DC 15, They extend this bonus to Allies up to 30ft away. The check must be made every round. If the Ribbon Dancer can Succeed a Perform (Dance) check DC 20, they can extend the aura another 5 feet, and for every 5 over 20 on the check, they increase the bonus by 1.

Twin Ribbons A Ribbon Dancer of 4th level or Higher can, as a Swift Action, split their Ribbon in two. Unlike the Ribbon, the weaker Twin Ribbons are subject to Spell Resistance. They also gain the Two Weapon Fighting Feat for free.

Ribbon Shroud While using the Twin Ribbons, the Ribbon Dancer gains the benefit of having partial concealment and gains a 20% miss chance against ranged attacks.

Improved Ribbon At 6th Level, the Ribbon Dancer becomes even more skilled with the tendrils of arcane energy, and the damage die increases from a d6 to a d8. This occurs again at 18th level increasing the die from d8 to d10.

Improved Split Upon reaching 7th Level, Ribbon Dancers have become practiced enough in wielding the energy ribbons that they are no longer subject to Spell Resistance, and the damage die improves on them from d4 to d6.

Improved Elemental Focus At 9th level, Ribbon Dancers become deeply tuned to the ebb and flow of elemental energy. They may now chose a second element that they can channel into their ribbon(s). This extra element grants them the same bonuses and resistances as the first.

Elemental Resistance Upon reaching 10th level, Ribbon Dancers learn to reduce the amount of damage they take from their chosen element. each attack that deals damage of the same type as the element for the Elemental Focus ability, the damage is reduced by the number indicated.

Improved Twin Ribbons Upon reaching 11th level, the Ribbon Dancer gains a bonus to their attack (to hit, and damage) while wielding two ribbons equal to their Charisma Modifier. They also gain the Improved Two Weapon Fighting feat.

Greater Elemental FocusReaching Level 14, the Ribbon Dancer is so skilled with manipulating the elemental energy they've bonded with that they may now as a swift action change their element without dismissing their ribbon. In addition, they may wield a ribbon of each element when splitting their ribbon instead of simply both ribbons being the same element.

Greater Twin Ribbons At 17th level or above, the Ribbon Dancer becomes a spinning blur of movement. This allows the Ribbon Dancer to make an extra attack at their highest attack bonus.

Ribbon Mastery Upon reaching Level 20, the Ribbon Dancer is a master of their art. While their ribbon(s) is out, they gain a deflection bonus to their AC equal to their Charisma modifier (+2 if using both ribbons). Their critical hit modifier also increases to X4 and they cannot be hurt by their own Ribbons. Their connection to the elemental energy also becomes so extreme that their eyes shift in color to represent their respective choice of elements, and the Ribbons themselves gain excessive power. The Ribbon Dancer may choose to either apply the Brilliant Energy Enchantment or the respective Burst(i.e.: Fiery burst, Icy burst, etc..) Enchantment to their Ribbons permanently. In the case of the Burst enchantment, double the damage (i.e.: 3d10 becomes 6d10). Once chosen this cannot be altered by any means.

Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Ribbon Dancer[edit]

She spun and jumped, her twin ribbons of fire wrapping around her and lashing out. The straw practice dummies lite up on contact as the Ribbon Dancer spirals from one to the next. Soon all twelve dummies are illuminating her in torch light, and the crowd of villagers cheers.

Religion: Just as each Ribbon Dancer develops an individual style of dance, so to do they see differant ways of worship. While many find ways to incorperate dance, most consider it blastphamy to use the training as worship, particularly the ones who follow racial deities.

Other Classes: Ribbon Dancers tend to have very little in common with those they travel with, and sometimes seem to act more on their own. This is not because of indeferance to those around them, but because of what calls to their hearts. Barbarians commitment to fighting inspires some Ribbon Dancers, but most find them reckless and blunt. Bards are quick to join in on the Ribbon Dancer and help amplify the performance, esspecially those that use flutes or drums. Ribbon Dancers find the added dimention fun and exilerating and befriend Bards that stay near them for a long time.

Combat: Combat is one of the most complex areas to play as a Ribbon Dancer, because not only is the horde of goblins a dangerous threat, but an audiance (abet one that will likely not survive the show). Ribbon Dancers bemuse and confuse opponites and draw out event a simple fight into a spectacular performance.

Advancement: Unless they find a deper calling in something else, most Ribbon Dancers will stay true to the style, but some may choose to gain a few benifetes from other classes. those who do usually choose from the Fighter's feats, Sorcerer's spell casting, or Rogue's skills.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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