Revolutionary (5e Class)

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Revolutionary (One Piece)[edit]

The Revolutionary Army is a powerful military organization, led by Monkey D. Dragon, that opposes the World Government, although their true targets are the corrupt and depraved World Nobles of Mary Geoise that control the World Government for their own benefit.

The Revolutionary Army's main objective is to fight against the World Government's rule over the world. Their main purpose is to defy political oppression and corruption as their leader Monkey D. Dragon once showed open disdain for the nobles mistreating those they ruled over. The Revolutionaries also helped liberate slaves from Tequila Wolf. According to Koala, their true purpose is to overthrow the tyrannical and hedonistic World Nobles.

Most of the Revolutionary Army's efforts are focused on liberating individual islands from local governments that are under the World Government. These small revolutions become easier if the World Government or its affiliates are in disarray, as the Revolutionary Army succeeded in liberating several islands when the government was thrown into chaos after the defeat of the Shichibukai Donquixote Doflamingo.

Due to being an independent militia, another goal of the Revolutionary Army is arms stockpiling in order to build up their military strength as their ultimate goal is to overthrow the World Nobles, who possess tremendous political influence including the privilege to summon Marine admirals for protection. They kept tabs on Doflamingo Family's underworld activity for the sole purpose of gaining the weapons that he traded, and when Doflamingo was arrested, they took all the weapons left on Dressrosa.

The Revolutionaries build up their forces by training young children into adulthood. However, Dragon admitted to Sabo during the start of his crusade that he did not have the power to depose the Goa Kingdom despite opposing their persecution of the impoverished. The Revolutionaries were compelled to fulfill their objectives of defying the Government or their affiliates covertly without their involvement being discovered. The war efforts of the Revolutionaries culminated with distinguished heads of state and the general public recognizing their opposition to the Government and being shocked by the endeavors. The rapid development and progress of this resistance movement agitated the Government so much they were required to initiate clandestine operations that were not known to the general public to disrupt their plans. Despite eventually initiating conspicuous and perpetual military hostilities against the Celestial Dragons, several prominent revolutionaries maintain the belief to only assist people so that they can be able to help themselves. Ivankov explains to a pleading Bentham that he is not a miracle worker. He is a person who helps people focus their will to live with his Devil Fruit abilities. He thinks that miracles only come to those who are determined. According to Ivankov, he always questions the "will to live" of the nations he saved as a revolutionary.

This was substantiated when the four Revolutionary Commanders went to the Lulusia Kingdom to protect the citizens from the Pinkbeard Pirates. Rather than saving the citizens by engaging the pirates directly, the commanders instead empower and support the civilians so that they could fight against the pirates themselves by boosting the citizens' strength and morale through Belo Betty's Devil Fruit abilities as well as incapacitating and stealing the pirates' weapons. After the battle ended with the Pinkbeard Pirates' defeat, the commanders give the citizens the credit for defeating the pirates along with contact information for the Revolutionary Army should they ever require help again since the revolutionaries will not abandon people who want to fight against oppression.

Anyone who becomes a Revolutionary is declared a threat and becomes wanted by the World Government, because as the world is stabilized through the Three Great Powers, the Revolutionaries are a threat to that critical balance. King Thalassa Lucas stated during the Reverie that their ideals and actions were dangerous. People who join the Revolutionary Army are considered notorious threats to the government, especially the high-ranking members. The leader Dragon is known as "The Most Wanted Man in the World", the second in command Sabo engaged Marine Admiral Fujitora in direct combat, and members Emporio Ivankov and Inazuma were imprisoned in Level 5 of Impel Down.

According to Nico Robin and Donquixote Doflamingo, despite mutually opposing the World Government and Marines, revolutionaries and pirates rarely cooperate. The two factions can become hostile to each other due to conflicting objectives. This was seen when the Revolutionary Army executives defeated the Pinkbeard Pirates to prevent them from raiding the port town of the Lulusia Kingdom. However, they can occasionally collaborate to fulfill a mutual objective or defeat a common enemy. This was seen when CP0 operatives Rob Lucci, Spandam and Kaku (via Den Den Mushi) investigated the underground port of Dressrosa. Lucci realized the revolutionaries had used the chaos of the uprising incited by the Straw Hat-Heart Pirates alliance to seize munitions and evidence related to Doflamingo's black market activities. The Donquixote Family's defeat also enabled the revolutionaries to triumph in their battles across the world.

Upon learning that Luffy is the son of the leader Dragon, the Marines made it a top priority for Luffy to be eliminated due to this heritage.


Creating a Revolutionary (One Piece)[edit]

Questions to help player develop character

Quick Build

You can make a Revolutionary (One Piece) quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Sailor background. Third, choose a quarterstaff (crowbar for the purposes of this character)

Class Features

As a Revolutionary you gain the following class features.

Hit Points

Hit Dice: 1d10 per Revolutionary level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Revolutionary level after 1st

Proficiencies

Armor: Light
Weapons: Simple and Martial
Tools: Navigators tools
Saving Throws: Wisdom and Dexterity
Skills: Choose two from Acrobatics, Sleight of Hand, Stealth, History, Investigation, Perception.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Crowbar (Quarterstaff)

Table: The Revolutionary

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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