Red Hinox (5e Creature)
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Huge giant, chaotic evil
Brute. A melee weapon deals one extra die of its damage when the hinox hits with it (included in the attack).
Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
Multiattack. The hinox makes two attacks. It can replace any attack it makes with a grapple, its Crush action, or its Throw action.
Punch. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.
Crush. The hinox attempts to grab and crush a medium or smaller creature. Attack is made with standard grappling rules, though if target fails they take 19 (3d8+7) bludgeoning damage and must attempt to get free as an action on their turn.
Throw. The hinox throws a Medium or smaller creature it is grappling a distance of up to 60 feet, or a height of up to 40 feet. If thrown into a wall or other solid surface, the thrown creature takes 14 (4d6) bludgeoning damage from the impact. If thrown upwards and allowed to fall, the creature takes 1d6 bludgeoning damage for every 10 feet it falls.