Red Claw (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 03:35, 6 September 2019 (MDT) because: Issue(s) unaddressed for over 5 years. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Magic Item template needs filling in with costs, etc.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

The Red Claw: The Red Claw is a +1 kama.

It is a ritual weapon enchanted with a cocktail of tribal magic of certain barbarous tribes. It is primarily decorative and usualy sports a number of feathers or strings of colored beads from its head. It's traditional purpous is to be crafted in pairs by aspireing shamans and used for a cerimonial right of passage battle with a large predator. They have been reproduced by more civilised cultures at times for use in warfare, but are nigh impossible to find in sizes other than small and medium in this manner, as noted above it should not usualy be available for sale in sizes other than medium, small, and large, and costs considderably more for large wielders.

The magic of the Red Claw requires a blood sacrifice to be made, those who spill even a few drops of their own blood activate it, and imediately enter a rage-like state. They recieve a +1 (+2 in the case of rageing barbarians, cumulative with the efect of their rage) to dammage and hit rolls for 1D2+1 hours. In the hands of a rageing barbarian or a ranger the Red claw counts as a light weapon, and in addition reduces the penalty for fighting with a weapon in each hand by 1 (for example, a rageing barbarian with a longsword in one hand and a Red Claw in the other with the two weapon fighting feat a STR modifier of +4 and a base attack bonus of +1 would recieve a +4 bonus to attack rolls with the Red Claw) Those efected by the Red claws magic also receive a -2 penalty to their flat footed AC, and a +2 to their Hide and Move Silently skills. Finaly, against targets larger than the wielder, the Red Claw adds an additional +1 to hit and dammage.

In Ebberon, Red Claws would be ideal as a weapon for halflings in the Talenta Plains.

CL ; Craft Magic Arms and Armor

Back to Main Page3.5e HomebrewEquipmentMagical Weapons

Home of user-generated,
homebrew pages!