Recharging Staff (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 11:57, 21 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Mostly incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recharging Staff: The Recharging staff uses an expensive combination of dragonshards and 8 ounces of refined Proteum to hold a theoretically unlimited number of charges. However, the method used to recharge is less than 40% efficient, and as such takes a long time to recharge.

The Recharging Staff recovers charges at a rate of one every 12 hours. Once a charge is used, it immediately begins to refuel it, even when more are used. The staff may only recover one charge at a time. Unlike a regular staff, a Recharging Staff only holds up to 10 charges at a time instead of the more typical 50.

The market price of a Recharging Staff is the market price for a regular staff with the same spells plus that of a +3 increase to the effective enhancement bonus of the staff. The staff does not need an enhancement bonus to become a Recharging Staff, the effective increase merely represents the complex enchantments woven over it and how they interact with conventional weapon enhancements.

Revised-in note: I honestly forgot about quarterstaves being double weapons when i created the +3 price for this item. Just assume that the effective +3 is on whichever side of the staff is more powerfully enchanted. Thus, a Mstk/+3 Flaming staff would be priced as a Mstk/+6 item, not as a +3/+4.

CL <!-Caster level for creation-->;

Back to Main Page3.5e HomebrewEquipmentMagical Staves

Home of user-generated,
homebrew pages!