Raider, Sniper (Fallout Supplements)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 11:31, 31 October 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing fluff.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Radier, Sniper: Rank 1

CR 2

Male or Female Human Fast Hero 1/2
Medium Humanoid(Human) creature
Occupation: Raider
Allegiances: Radier
Initiative:/Reputation: +6/+6
Senses: Listen +4, Spot +4
Languages: English(S), Slang(R/W/S), Gibberish(S)
Defense: 17, Touch: 14, Flat-Footed: 12 (+4 Dex, +1 Class, +2 Armor)
HP: 12 (2d6 HD)
Massive Damage: 10
Fort:/Ref:/Will: +1/+6/+0
Speed: 30 ft
Melee: +1 HtH (1d3+1 non-lethal) or
Melee: +1 Knife (1d4+1 piercing)
Ranged: +4 Scoped Hunting Rifle (1d12 ballistics) or
Ranged: +4 10mm Pistol (2d6 ballistics)
Space:/Reach: 5x5 ft/5 ft
Base Attack:/Grapple: +1/+1
Action Points: 5
Combat Gear: Raider Painspike Armor, Scopped hunting rifle 2d6 rounds, 10mm Pistol 2d6 .10mm ammo Knife
Abilities Str: 12, Dex: 16, Con: 8, Int: 6, Wis: 7, Cha: 6
SQ: Loose Cannon(+2 Init, range for weapons halved)
Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Improved Initiative, Light Armor Proficiency
Raider Benefits: +1 Intimidate, Light Armor Proficiency
Skills: Drive +3, Hide +3, Move Silently +3, Intimidate +8, Listen +4, Spot +4
Possessions: Combat Gear plus 1d4-1 misc items, 1d2-1 food, 1d2+1 chems, 1d6 TU(s)/1d6x10 Caps



Back to Main PageD20 ModernCreaturesCR 2
Back to Main PageD20 ModernCampaign SettingsFallout

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Bethesda Softworks LLC. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: