Raider, Sniper (Fallout Supplements)

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Radier, Sniper: Rank 1

CR 2

Male or Female Human Fast Hero 1/2
Medium Humanoid(Human) creature
Occupation: Raider
Allegiances: Radier
Initiative:/Reputation: +6/+6
Senses: Listen +4, Spot +4
Languages: English(S), Slang(R/W/S), Gibberish(S)
Defense: 17, Touch: 14, Flat-Footed: 12 (+4 Dex, +1 Class, +2 Armor)
HP: 12 (2d6 HD)
Massive Damage: 10
Fort:/Ref:/Will: +1/+6/+0
Speed: 30 ft
Melee: +1 HtH (1d3+1 non-lethal) or
Melee: +1 Knife (1d4+1 piercing)
Ranged: +4 Scoped Hunting Rifle (1d12 ballistics) or
Ranged: +4 10mm Pistol (2d6 ballistics)
Space:/Reach: 5x5 ft/5 ft
Base Attack:/Grapple: +1/+1
Action Points: 5
Combat Gear: Raider Painspike Armor, Scopped hunting rifle 2d6 rounds, 10mm Pistol 2d6 .10mm ammo Knife
Abilities Str: 12, Dex: 16, Con: 8, Int: 6, Wis: 7, Cha: 6
SQ: Loose Cannon(+2 Init, range for weapons halved)
Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Improved Initiative, Light Armor Proficiency
Raider Benefits: +1 Intimidate, Light Armor Proficiency
Skills: Drive +3, Hide +3, Move Silently +3, Intimidate +8, Listen +4, Spot +4
Possessions: Combat Gear plus 1d4-1 misc items, 1d2-1 food, 1d2+1 chems, 1d6 TU(s)/1d6x10 Caps

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