Ragoo Archon (3.5e Creature)

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Ragoo Archon
Size/Type: Large Ooze (Archon)
Hit Dice: 10d10+60 (115 hp)
Initiative: -3
Speed: 10ft.
Armor Class: 4 (-1 size, -5 dex), touch 4, flat-footed 4
Base Attack/Grapple: +7/+10
Attack: Slam +11 melee (1d6+acid)
Full Attack: Slam +7 melee (1d6+acid)
Space/Reach: 10ft./5ft.
Special Attacks: Acid
Special Qualities: Fake Mindless, Ooze Traits, Archon Traits, Aura of Menace, Magic Circle Agianst Evil, Teleport, and Tounges.
Saves: Fort +9, Ref +6, Will +9
Abilities: Str 18, Dex 4, Con 22, Int 10, Wis 18, Cha 12
Skills: climb +16
Feats: -
Environment: Seven Mounting Heavens of Celestia
Organization: Solitary
Challenge Rating: 6
Treasure: -
Alignment: Always Lawful Good
Advancement: 11-15 HD (Huge); 16-30 HD (Gargantuan)
Level Adjustment: -
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More information...

You see an an amorphous glowing mass move towards you.

A Ragoo Archon is an amorphous mass that was created to keep ooze creatures in check, becuase nothing else seems to.


Ragoo Archon will only attack evil aligned creatures and ooze. When battle starts, a Ragoo Archon will begin by heading towards the biggest threat and try to get it's acid on it to slow it down, then will go after an spellcasters.

Acid (Ex): no save. If a creature is hit by a Ragoo Archon's slam attack they are covered in a poison that deals 1d8 acid damage 6 rounds.

Fake Mindless: a Ragoo Archon appears to be mindless like other ooze, but is not. This ability grants protection from mind affecting attacks and conditions.

Ooze Traits: a Ragoo Archon has many of the same traits as ooze creatures, including blind, which grants immunity to visual effects, illusions, and attack forms that rely on sight; blindsight, immunity to poison, sleep effects, paralysis, polymorph, and stunning; not subject to critical hits or flanking, eats and breathes, but does not sleep; proficient with natural weapons only, and can not wear armor.

Archon Traits: a Ragoo Archon has the Archon subtype and thus shares many traits with them, including immunity to electricity and petrification.

Aura of Menace (Su): a righteous aura surounds the Ragoo Archon when it fights or gets angry. Every hostile creature in the area must succeed on a Will save of 14 or take a -2 penalty on attacks, AC, and saves for 24 hours or ntil they kill the Ragoo Archon. A creature that successfuly saves against it can not be affected by the same Ragoo Archon's Aura of Menace for 24 hours.

Magic Circle against Evil (Su): a magic circle against evil effect surounds a Ragoo Archon. The caster level is the creature's Hit Dice.

Teleport (Su): Ragoo Archon can use teleport, greater at will, with a caster level of 14, but the creture can only transport 50 pounds of objects.

Tounges: a Ragoo Archon can speak with all creatures as if under the tounges spell. This ability is always active, and caster level is 14th.

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