Radiant One (3.5e Prestige Class)

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Radiant One[edit]

MY EYES! ARG! MY EYES ARE BLINDED!
—random orc

Becoming a Radiant One[edit]

Entry Requirements
Alignment: Any Non-Evil.
Base Attack Bonus: +5.
Skills: Intimidate 6 ranks, Knowledge (Arcane, Religion, or The Planes) 3 ranks.
Special Survive a wrestling match with an angel, have celestial bloodline, or gift from gods.

Table: The Radiant One

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +2 Luminescence
2nd +2 +0 +0 +3 Radiant Burst
3rd +3 +1 +1 +3 Bonus Feat
4th +4 +1 +1 +4 Bodyburn
5th +5 +2 +2 +4
6th +6 +2 +2 +5 Bonus Feat, Purifying Glow
7th +7 +2 +2 +5
8th +8 +3 +3 +6 Shooting Star
9th +9 +3 +3 +6 Bonus Feat
10th +10 +3 +3 +7 Banishing Strike

Class Skills (4 + Int modifier per level)
A Radiant One's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Sense Motive (Wis), Spellcraft (Int) and Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Radiant One.

Note: NO abilities will work unless the Radiant One is wearing no armor. Radiant damage does double damage to Undead and Evil outsiders.

Weapon and Armor Proficiency: Radiant Ones are proficient with the Metal Sleeve but no other weapons and no armor.

Luminescence (Ex): As a standard action, a Radiant One can make her skin provide illumination equal to that produced by any light source up to and including a torch, or she can mute the glow altogether. If the Radiant One dies while her ability is activated, her luminescence fades to nothing over the course of 10 minutes.

Radiant Burst (Su): Starting at 2nd level, as a standard action, A Radiant One can make a Spellcraft check (DC 10 + Cha) to create a shockwave affecting all enemies within a 15ft burst. The damage starts at 1d6+Cha Radiant and increases by +1d6 at every two levels (maximum 5d6). A reflex save (DC 10 + 1/2 class lvl + Cha) halves the damage. She can do this a number of times per day equal to her Constitution modifier.

Bonus Feats: A Radiant One gains a bonus feat at 3rd, 6th, and 9th levels.

Bodyburn (Su): Starting at 4th level, a Radiant One can call upon the pain of her own wounds, dealing damage equal to the difference between her current health and her max health on a successful attack. A Radiant One can use this ability 1/day at 4th level or 2/day at 8th level.

Purifying Glow (Su): Starting at 6th level, a Radiant One can rid everyone within his Luminescence ability of any ailments, such as poison, negative levels, or similar negative status effects. This ability can be used once per day.

Shooting Star (Su): Starting at 8th level, a Radiant One can focus all her energy into a single strike, dealing +1d10 Radiant per level. She can do this a number of times per day equal to her Constitution modifier.

Banishing Strike (Su): Starting at 10th level, a Radiant One can make a Spellcraft (DC 15 + Cha) to cast a powerful curse upon an enemy within 30ft. That enemy takes +2d8 radiant damage, a -4 penalty on all attack and damage rolls, and a -4 penalty on his AC for 1d4 rounds. A Radiant One can use this ability a number of times per day equal to her Charisma modifier.

Ex-Radiant Ones[edit]

Campaign Information[edit]

Playing a Radiant One[edit]

Combat:

Advancement:

Resources:

Radiant Ones in the World[edit]


NPC Reactions:

Radiant One Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Radiant Ones in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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