Radiant Champion of Pelor (3.5e Prestige Class)
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- 1 Radiant Champion of Pelor
Radiant Champion of Pelor
Becoming a Radiant Champion of Pelor
Radiant Champions of Pelor are adventurers, typically clerics or paladins, who seek to serve Pelor but retain their martial focus rather than concentrate on healing and turning undead.
|Base Attack Bonus:||+3.|
|Skills:||Concentration 6, Knowledge (religion) 6.|
|Spellcasting:||Able to cast protection from evil as a divine spell.|
|1st||+1||+2||+0||+2||Bonus domain, continued advancement, swift augmentation||+1 level of existing divine spellcasting class|
|2nd||+2||+3||+0||+3||Divine health||+1 level of existing divine spellcasting class|
|3rd||+3||+3||+1||+3||Extended augmentation||+1 level of existing divine spellcasting class|
|4th||+4||+4||+1||+4||Solar aspect (wings)||+1 level of existing divine spellcasting class|
|5th||+5||+4||+1||+4||+1 level of existing divine spellcasting class|
|6th||+6||+5||+2||+5||Solar aspect (vision)||+1 level of existing divine spellcasting class|
|7th||+7||+5||+2||+5||+1 level of existing divine spellcasting class|
|8th||+8||+6||+2||+6||Solar aspect (large size)||+1 level of existing divine spellcasting class|
|9th||+9||+6||+3||+6||+1 level of existing divine spellcasting class|
|10th||+10||+7||+3||+7||Solar aspect (energy resistance)||+1 level of existing divine spellcasting class|
|11th||+11||+7||+3||+7||+1 level of existing divine spellcasting class|
|12th||+12||+8||+4||+8||Solar aspect (damage reduction)||+1 level of existing divine spellcasting class|
|13th||+13||+8||+4||+8||+1 level of existing divine spellcasting class|
|14th||+14||+9||+4||+9||Solar aspect (spell resistance)||+1 level of existing divine spellcasting class|
|15th||+15||+9||+5||+9||+1 level of existing divine spellcasting class|
|16th||+16||+10||+5||+10||Solar transformation||+1 level of existing divine spellcasting class|
Class Skills (2 + Int modifier per level)
All of the following are class features of the Radiant Champion of Pelor.
Augmentation Spells: Radiant Champions of Pelor draw on their god's divine energy to improve their combat abilities. Many of their class features affect a category of spells known as augmentation spells. A spell is considered an augmentation spell if:
- The spell provides a bonus to your attributes, attacks, damage, AC, saves, skills, initiative, or speed. - The spell, when cast, targets only you, or has a range of personal. For example, the spell protection from evil would only be considered an augmentation spell when you cast it on yourself.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Radiant Champion of Pelor, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Bonus Domain: If you are a cleric, you gain the War domain as a third domain. If you already have the War domain, you can instead choose any other domain granted by your deity as your third domain. If you have no cleric levels, you can add the War domain spells to your class spell list, but you do not gain its domain ability or any extra spell slots for domain spells.
Continued Advancement: Levels in Radiant Champion of Pelor stack with levels of other appropriate classes for the purpose of turning or rebuking undead, and for all level-dependent domain granted powers.
Swift Augmentation (Su): Once per encounter, you can cast an augmentation spell as a swift action, as if you had applied the Quicken Spell feat to it (but without any change in level). The spell's normal casting time can be no more than 1 standard action.
Divine Health (Ex): You have immunity to all diseases, including magical diseases such as mummy rot and lycanthropy.
Extended Augmentation (Su): Double the duration of augmentation spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).
Solar Aspect (wings) (Ex): At fourth level, the regular use of augmentations begins to permanently alter your physiology, and you begin to take on the aspects of a solar. You grow feathered wings and can fly at a speed of 60 feet (good maneuverability).
: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-->}} .
Bonus Feats: .
Playing a Radiant Champion of Pelor
Radiant Champions of Pelor in the World
Radiant Champion of Pelor Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Radiant Champions of Pelor in the Game