Radiant Champion of Pelor (3.5e Prestige Class)

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Radiant Champion of Pelor[edit]

((WORK IN PROGRESS))

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->
This section is not complete, and needs to be finished. Edit this Page

<-fluff about this prestige class->

Becoming a Radiant Champion of Pelor[edit]

Radiant Champions of Pelor are adventurers, typically clerics or paladins, who seek to serve Pelor but retain their martial focus rather than concentrate on healing and turning undead.

Entry Requirements
Alignment: Any good.
Base Attack Bonus: +3.
Skills: Concentration 6, Knowledge (religion) 6.
Feats: Combat Casting.
Spellcasting: Able to cast protection from evil as a divine spell.
Patron: Pelor.

Table: The Radiant Champion of Pelor

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Bonus domain, continued advancement, swift augmentation +1 level of existing divine spellcasting class
2nd +2 +3 +0 +3 Divine health +1 level of existing divine spellcasting class
3rd +3 +3 +1 +3 Extended augmentation +1 level of existing divine spellcasting class
4th +4 +4 +1 +4 Solar aspect (wings) +1 level of existing divine spellcasting class
5th +5 +4 +1 +4 <-class features gained at this level-> +1 level of existing divine spellcasting class
6th +6 +5 +2 +5 Solar aspect (vision) +1 level of existing divine spellcasting class
7th +7 +5 +2 +5 <-class features gained at this level-> +1 level of existing divine spellcasting class
8th +8 +6 +2 +6 Solar aspect (large size) +1 level of existing divine spellcasting class
9th +9 +6 +3 +6 <-class features gained at this level-> +1 level of existing divine spellcasting class
10th +10 +7 +3 +7 Solar aspect (energy resistance) +1 level of existing divine spellcasting class
11th +11 +7 +3 +7 <-class features gained at this level-> +1 level of existing divine spellcasting class
12th +12 +8 +4 +8 Solar aspect (damage reduction) +1 level of existing divine spellcasting class
13th +13 +8 +4 +8 <-class features gained at this level-> +1 level of existing divine spellcasting class
14th +14 +9 +4 +9 Solar aspect (spell resistance) +1 level of existing divine spellcasting class
15th +15 +9 +5 +9 <-class features gained at this level-> +1 level of existing divine spellcasting class
16th +16 +10 +5 +10 Solar transformation +1 level of existing divine spellcasting class

Class Skills (2 + Int modifier per level)
Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Profession, Ride, Sense Motive, Spellcraft.

Class Features[edit]

All of the following are class features of the Radiant Champion of Pelor.

Augmentation Spells: Radiant Champions of Pelor draw on their god's divine energy to improve their combat abilities. Many of their class features affect a category of spells known as augmentation spells. A spell is considered an augmentation spell if:

- The spell provides a bonus to your attributes, attacks, damage, AC, saves, skills, initiative, or speed.
- The spell, when cast, targets only you, or has a range of personal.  For example, the spell protection from evil would only be considered an augmentation spell when you cast it on yourself.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Radiant Champion of Pelor, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Bonus Domain: If you are a cleric, you gain the War domain as a third domain. If you already have the War domain, you can instead choose any other domain granted by your deity as your third domain. If you have no cleric levels, you can add the War domain spells to your class spell list, but you do not gain its domain ability or any extra spell slots for domain spells.

Continued Advancement: Levels in Radiant Champion of Pelor stack with levels of other appropriate classes for the purpose of turning or rebuking undead, and for all level-dependent domain granted powers.

Swift Augmentation (Su): Once per encounter, you can cast an augmentation spell as a swift action, as if you had applied the Quicken Spell feat to it (but without any change in level). The spell's normal casting time can be no more than 1 standard action.

Divine Health (Ex): You have immunity to all diseases, including magical diseases such as mummy rot and lycanthropy.

Extended Augmentation (Su): Double the duration of augmentation spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).

Solar Aspect (wings) (Ex): At fourth level, the regular use of augmentations begins to permanently alter your physiology, and you begin to take on the aspects of a solar. You grow feathered wings and can fly at a speed of 60 feet (good maneuverability).

<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

Campaign Information[edit]

Playing a Radiant Champion of Pelor[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Radiant Champions of Pelor in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Radiant Champion of Pelor Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige Radiant Champion of Pelor-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Radiant Champions of Pelor in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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