Radiant Champion of Pelor (3.5e Prestige Class)

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Radiant Champion of Pelor[edit]

—,

Becoming a Radiant Champion of Pelor[edit]

Radiant Champions of Pelor are adventurers, typically clerics or paladins, who seek to serve Pelor but retain their martial focus rather than concentrate on healing and turning undead.

Entry Requirements
Alignment: Any good.
Base Attack Bonus: +3.
Skills: Concentration 6, Knowledge (religion) 6.
Feats: Combat Casting.
Spellcasting: Able to cast protection from evil as a divine spell.
Patron: Pelor.

Table: The Radiant Champion of Pelor

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Bonus domain, continued advancement, swift augmentation +1 level of existing divine spellcasting class
2nd +2 +3 +0 +3 Divine health +1 level of existing divine spellcasting class
3rd +3 +3 +1 +3 Extended augmentation +1 level of existing divine spellcasting class
4th +4 +4 +1 +4 Solar aspect (wings) +1 level of existing divine spellcasting class
5th +5 +4 +1 +4 +1 level of existing divine spellcasting class
6th +6 +5 +2 +5 Solar aspect (vision) +1 level of existing divine spellcasting class
7th +7 +5 +2 +5 +1 level of existing divine spellcasting class
8th +8 +6 +2 +6 Solar aspect (large size) +1 level of existing divine spellcasting class
9th +9 +6 +3 +6 +1 level of existing divine spellcasting class
10th +10 +7 +3 +7 Solar aspect (energy resistance) +1 level of existing divine spellcasting class
11th +11 +7 +3 +7 +1 level of existing divine spellcasting class
12th +12 +8 +4 +8 Solar aspect (damage reduction) +1 level of existing divine spellcasting class
13th +13 +8 +4 +8 +1 level of existing divine spellcasting class
14th +14 +9 +4 +9 Solar aspect (spell resistance) +1 level of existing divine spellcasting class
15th +15 +9 +5 +9 +1 level of existing divine spellcasting class
16th +16 +10 +5 +10 Solar transformation +1 level of existing divine spellcasting class

Class Skills (2 + Int modifier per level)
Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Profession, Ride, Sense Motive, Spellcraft.

Class Features[edit]

All of the following are class features of the Radiant Champion of Pelor.

Augmentation Spells: Radiant Champions of Pelor draw on their god's divine energy to improve their combat abilities. Many of their class features affect a category of spells known as augmentation spells. A spell is considered an augmentation spell if:

- The spell provides a bonus to your attributes, attacks, damage, AC, saves, skills, initiative, or speed.
- The spell, when cast, targets only you, or has a range of personal.  For example, the spell protection from evil would only be considered an augmentation spell when you cast it on yourself.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Radiant Champion of Pelor, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Bonus Domain: If you are a cleric, you gain the War domain as a third domain. If you already have the War domain, you can instead choose any other domain granted by your deity as your third domain. If you have no cleric levels, you can add the War domain spells to your class spell list, but you do not gain its domain ability or any extra spell slots for domain spells.

Continued Advancement: Levels in Radiant Champion of Pelor stack with levels of other appropriate classes for the purpose of turning or rebuking undead, and for all level-dependent domain granted powers.

Swift Augmentation (Su): Once per encounter, you can cast an augmentation spell as a swift action, as if you had applied the Quicken Spell feat to it (but without any change in level). The spell's normal casting time can be no more than 1 standard action.

Divine Health (Ex): You have immunity to all diseases, including magical diseases such as mummy rot and lycanthropy.

Extended Augmentation (Su): Double the duration of augmentation spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).

Solar Aspect (wings) (Ex): At fourth level, the regular use of augmentations begins to permanently alter your physiology, and you begin to take on the aspects of a solar. You grow feathered wings and can fly at a speed of 60 feet (good maneuverability).

(Ex):

'' (Sp):

(Su):

:

 : See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-->}} .


Bonus Feats: .

Ex-Radiant Champions[edit]

Campaign Information[edit]

Playing a Radiant Champion of Pelor[edit]

Combat:

Advancement:

Resources:

Radiant Champions of Pelor in the World[edit]


NPC Reactions:

Radiant Champion of Pelor Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Radiant Champions of Pelor in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:



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