Qori Ismaris (Werehyena) (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

This is public domain

Qori Ismaris (werehyena witch)[edit]

Medium humanoid (shape changer) (Human or Humanoid), chaotic evil

Armor Class 14 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 40 feet

16 (+3) 14 (+2) 16 (+3) 12 (+1) 12 (+1) 16 (+3)

Saving Throws Cha +6, Con +5, Str +6
Skills Stealth +5, Deception +7, Insight +6, Investigation +5, Arcana +4
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses passive Perception 14, dark vision 60
Languages Common, any two languages
Challenge 6 (2,300 XP)

Shapechanger. The Qori Ismaris's can use its action to polymorph into a hyena-humanoid hybrid or into a hyena, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. As a humanoid they can appear as various different types of people whether child or elder. They are even known to take on them form of beasts of burden like donkeys or dogs.

Keen Hearing and Smell. The Qori Ismaris's has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce (Hyena or Hybrid Form Only). If the Qori Ismaris moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Qori Ismaris can make one bite attack against it as a bonus action.

Innate Spellcasting. The Qori Ismaris's innate spellcasting ability is Charisma (spell save DC 15). The Qori Ismari's can innately cast the following spells, requiring no material components:

At will: See invisibility, Mirror Image, Invisibility, Faerie Fire, Mend.

4/day any combination: Charm Person, Heat Metal, Vampiric Touch, Sleep.

Regeneration. The Qori Ismaris regains 10 hit points at the start of its turn if it has at least 1 hit point. If the Qori Ismaris suffers damage from a magical or silvered weapon it cannot use it's regeneration for that turn.


Multiattack (Humanoid or Hybrid Form Only). The werehyena makes three attacks in hybrid form: one with its bite and two claws. In Humanoid or Hyena form it can only make two attacks with claw or bite respectively. Instead of full combat the Qori Ismaris can instead perform a "spell strike" which basically allows him to perform one claw attack and cast one spell at the same time.

Bite (Hyena or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid or human Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.

Qori Ismaris also know as the Werehyena Witch; is distantly related to the Ghul and the Umma Ghoula of the great deserts of the North. This powerful shapeshifter is known to haunt the Savannah and arid highlands but they have been spotted in the rain forests as well. It is said that they will take up residence near villages as handsome blacksmiths and lovely healers and slowly manipulate the village into trusting them... eventually young children and maidens will disappear and only their eaten remains will be found deep in the wilderness. After they have manipulated their prey for a time they will strike and devour them in their true form. Others are known to live in the deep wilderness, corrupting Hyenas by feeding them their blood and turning them into into manlike Bouda (Werehyenas) or even the lower Jibi (Gnolls) who can wield crude weapons. These savage cannibal packs quickly descend on desert caravans, villages and sometimes fortified bazaars at several Oasis to devour the inhabitants and loot their arms and armor. The men who eventually become these beasts are corrupted by a powerful dark god like Papa Legba, Maahnes, Bhaal, Nurghal or Sukteth, they are cursed with a powerful hunger that almost never ceases unless they feast on the flesh of the innocent. They are also cursed with a fierce jealously of all those who find true love and of the innocent and beautiful.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!