Pyxis Gunslinger (5e Class)

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Pyxis Gunslinger[edit]

Among the many technological marvels of Pyxis, firearms are a more recent development. However, this has not kept certain individuals from mastering their mechanical, and alchemic properties. There are even those who have attached arcane and divine magics to their arsenal on top of the devastation brought by these curious weapons. Deadly at a distance, and devastating up close, the gunslinger can make their mark in several ways.

Class Features[edit]

Creating a Pyxis Gunslinger[edit]

Class Features

As a Pyxis Gunslinger you gain the following class features.

Hit Points

Hit Dice: 1d10 per Pyxis Gunslinger level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Pyxis Gunslinger level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: Simple weapons, martial weapons, firearms
Tools: Gunsmith's tools
Saving Throws: Dexterity, Charisma
Skills: Choose two from Acrobatics, Athletics, Deception, Insight, Perception, Sleight of Hand, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Pyxis Gunslinger

Level Proficiency
Bonus
Features
1st +2 Firearm Expertise, Weapon Forging
2nd +2 Marksman, Fast Hands
3rd +2 Gunslinger Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Reloading
7th +3 Marksman Improvement, Gunslinger Archetype Feature
8th +3 Ability Score Improvement, Evasion
9th +4 Reloading Improvement
10th +4 Marksman Improvement, Slide
11th +4 Extra Attack, [[#|]]
12th +4 Ability Score Improvement
13th +5 Gunslinger Archetype Feature
14th +5 Improved Cover
15th +5 Marksman Improvement, Gunslinger Archetype Feature
16th +5 Ability Score Improvement
17th +6 Reloading Improvement
18th +6 Marksman Improvement, Feral Senses, Gunslinger Archetype Feature
19th +6 Ability Score Improvement
20th +6 Gunslinger Archetype Feature

Firearm Expertise[edit]

Starting at level 1, you gain a +2 bonus to attack rolls you make with firearms.

Gunsmith[edit]

Starting at level 1, you can forge firearms. The DM must determine whether an item is craftable, what materials are required and how long it will take to make. A gunslinger also requires their Gunsmith's Tools to craft such items.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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