Purity Domain (5e Class)
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- 1 Purity Domain
Purity Domain Clerics are devoted to wiping out abominations and creatures that would do harm to the citizens of the material plane. They are holy monster hunters. They are typically brutal and swift when dispatching the horrors of the night.
Holy Monster Hunters
Clerics who choose the path of Purity have one goal in mind: Purify the World of the Evil in it. They tend to have a closer connection to their Deities than your average Paladin. They commune with and rely on their Deities for guidance and protection when they go on a hunt. These are not your Crusaders in white armor seeking out glory to prove themselves. These are people who turned to their gods in their darkest moments. These are people of sacred orders who just want the world to be safe for one more night. They are lone wanderer's hunting evil wherever it raises its head. No matter what walk of life they come from all Purity Cleric are focused on Purifying the world.
Creating a Purity Cleric
- Questions To Think About
What made your character choose this life? Was their temple ransacked by a demon hoard? Did a Vampire terrorize their village? Where they raise by parents who where also apart of the order?
- Quick Build
You can make a Purity Cleric quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Dexterity. Second, choose the Sage or Acolyte background.
As a Purity Domain you gain the following class features.
- Hit Points
Armor: All Armor and Shields
Weapons: All Weapons
Saving Throws: Wisdom, Dexterity
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a mace or (b) a warhammer
- (a) scale mail or (b) leather armor or (c) chain mail
- (a) a light crossbow and 20 bolts or or (b) any simple weapon
- (a) a priest’s pack or or (b) an explorer’s pack
- A shield and a holy symbol
- If you are using starting wealth, you have 5d4 x 10 gp in funds.
|Features||—Spell Slots per Spell Level—|
|1st||+2||Spell Casting, Divine Domain||2||—||—||—||—||—||—||—||—|
|2nd||+2||Channel Divinity (1/rest),Monster Hunter||3||—||—||—||—||—||—||—||—|
|4th||+2||Ability Score Improvement||4||3||—||—||—||—||—||—||—|
|5th||+3||Destroy Undead (CR 1/2)||4||3||2||—||—||—||—||—||—|
|6th||+3||Channel Divinity (2/rest),Holy Fire||4||3||3||—||—||—||—||—||—|
|8th||+3||Ability Score Improvement, Destroy Undead (CR 1), Divine Strike||4||3||3||2||—||—||—||—||—|
|11th||+4||Destroy Undead(CR 2)||4||3||3||3||2||1||—||—||—|
|12th||+4||Ability Score Improvement||4||3||3||3||2||1||—||—||—|
|14th||+5||Destroy Undead(CR 3)||4||3||3||3||2||1||1||—||—|
|16th||+5||Ability Score Improvement||4||3||3||3||2||1||1||1||—|
|17th||+6||Destroy Undead(CR 4),Veteran Hunter||4||3||3||3||2||1||1||1||1|
|18th||+6||Channel Divinity (3/rest)||4||3||3||3||3||1||1||1||1|
|19th||+6||Ability Score Improvement||4||3||3||3||3||2||1||1||1|
|20th||+6||Divine Intervention Improvement||4||3||3||3||3||2||2||1||1|
Starting at level 1, You can cast the spell “Detect Evil and Good” without needing the spell prepared and you do not use a spell slot to do this. You can do this a number of times equal to your wisdom modifier.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Channel Divinity: Put Them Down
Starting at 2nd level you can use your Channel Divinity to gain advantage on the first attack roll made against Aberration, Celestial, Elemental, Fey, Fiend, or Undead creatures this turn.
Channel Divinity: Holy Fire
Starting at 6th level you can use your channel divinity to burn those who rise against you. Whenever a Aberration, Celestial, Elemental, Fey, Fiend, or Undead creature hits you with a melee attack you can cause holy fire to spread across their skin. The creature must make a Constitution saving throw and takes 5d6 radiant damage on a failed saving throw, and half as much on a successful one.
Starting at 17th level, you have advantage on spell saving throws from Aberration, Celestial, Elemental, Fey, Fiend, or Undead creatures.
Purity Domain Spell List
You know all of the spells on the basic Cleric spell list and additional spells based on your Domain.
- 1st Level
Hunter’s Mark, Zephyr Strike
- 2nd Level
Branding Smite, See Invisible
- 3rd Level
Slow, Bestow Curse
- 4th Level
Elemental Bane, Banishment
- 5th Level
Dispel Evil and Good, Steel Wind Strike
Prerequisites. To qualify for multiclassing into the Cleric class, you must meet these prerequisites: Wisdom 13
Proficiencies. When you multiclass into the Cleric class, you gain the following proficiencies:Light armor, medium armor, shields