Purity Domain (5e Class)

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Purity Domain[edit]

Purity Domain Clerics are devoted to wiping out abominations and creatures that would do harm to the citizens of the material plane. They are holy monster hunters. They are typically brutal and swift when dispatching the horrors of the night.

Holy Monster Hunters[edit]

Clerics who choose the path of Purity have one goal in mind: Purify the World of the Evil in it. They tend to have a closer connection to their Deities than your average Paladin. They commune with and rely on their Deities for guidance and protection when they go on a hunt. These are not your Crusaders in white armor seeking out glory to prove themselves. These are people who turned to their gods in their darkest moments. These are people of sacred orders who just want the world to be safe for one more night. They are lone wanderer's hunting evil wherever it raises its head. No matter what walk of life they come from all Purity Cleric are focused on Purifying the world.

Creating a Purity Cleric[edit]

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https://www.pinterest.com/pin/568509152953746157/
Questions To Think About

What made your character choose this life? Was their temple ransacked by a demon hoard? Did a Vampire terrorize their village? Where they raise by parents who where also apart of the order?

Quick Build

You can make a Purity Cleric quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Dexterity. Second, choose the Sage or Acolyte background.

Class Features

As a Purity Domain you gain the following class features.

Hit Points

Hit Dice: 1d8 per Purity Domain level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Purity Domain level after 1st

Proficiencies

Armor: All Armor and Shields
Weapons: All Weapons
Tools: None
Saving Throws: Wisdom, Dexterity
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a mace or (b) a warhammer
  • (a) scale mail or (b) leather armor or (c) chain mail
  • (a) a light crossbow and 20 bolts or or (b) any simple weapon
  • (a) a priest’s pack or or (b) an explorer’s pack
  • A shield and a holy symbol
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.

Table: The Purity Domain

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spell Casting, Divine Domain 2
2nd +2 Channel Divinity (1/rest),Monster Hunter 3
3rd +2 4 2
4th +2 Ability Score Improvement 4 3
5th +3 Destroy Undead (CR 1/2) 4 3 2
6th +3 Channel Divinity (2/rest),Holy Fire 4 3 3
7th +3 4 3 3 1
8th +3 Ability Score Improvement, Destroy Undead (CR 1), Divine Strike 4 3 3 2
9th +4 4 3 3 3 1
10th +4 Divine Intervention 4 3 3 3 2
11th +4 Destroy Undead(CR 2) 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 3 3 3 2 1 1
14th +5 Destroy Undead(CR 3) 4 3 3 3 2 1 1
15th +5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 Destroy Undead(CR 4),Veteran Hunter 4 3 3 3 2 1 1 1 1
18th +6 Channel Divinity (3/rest) 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 Divine Intervention Improvement 4 3 3 3 3 2 2 1 1

Monster Hunter[edit]

Starting at level 1, You can cast the spell “Detect Evil and Good” without needing the spell prepared and you do not use a spell slot to do this. You can do this a number of times equal to your wisdom modifier.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Channel Divinity: Put Them Down[edit]

Starting at 2nd level you can use your Channel Divinity to gain advantage on the first attack roll made against Aberration, Celestial, Elemental, Fey, Fiend, or Undead creatures this turn.

Channel Divinity: Holy Fire[edit]

Starting at 6th level you can use your channel divinity to burn those who rise against you. Whenever a Aberration, Celestial, Elemental, Fey, Fiend, or Undead creature hits you with a melee attack you can cause holy fire to spread across their skin. The creature must make a Constitution saving throw and takes 5d6 radiant damage on a failed saving throw, and half as much on a successful one.

Veteran Hunter[edit]

Starting at 17th level, you have advantage on spell saving throws from Aberration, Celestial, Elemental, Fey, Fiend, or Undead creatures.


Purity Domain Spell List[edit]

You know all of the spells on the basic Cleric spell list and additional spells based on your Domain.

1st Level

Hunter’s Mark, Zephyr Strike

2nd Level

Branding Smite, See Invisible

3rd Level

Slow, Bestow Curse

4th Level

Elemental Bane, Banishment

5th Level

Dispel Evil and Good, Steel Wind Strike

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Cleric class, you must meet these prerequisites: Wisdom 13

Proficiencies. When you multiclass into the Cleric class, you gain the following proficiencies:Light armor, medium armor, shields



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