Pulledporknir Thor's Ham (3.5e Equipment)

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Scales.png This page is of questionable balance. Reason: It is unclear what edition this is intended for, as it mentions "resistance", "immunity" and "advantage" (5th edition), "daily powers" and "minor actions", (4th edition), is categorized as 3rd edition, and uses terms undefined in any edition ("subduing"). Some phrases are not coherent in any edition. Balance-wise it cannot be taken seriously at all. As a piece of equipment, it is missing all required information such as weight, cost, whether it is magic or not, and if so its rarity (if 5th edition) or creation costs (if 3rd edition). Neither dungeons nor parties are assigned a CR, so as written it can't appear in the game.


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April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

A great ham-hock that returns when thrown, and miraculously reforms when eaten, though... I would recommend not calling for it right away.

  • Pulledporknir cannot be bought or wished for, only found in dungeons of at least CR30, or one level above your party's CR, whichever is higher.

Special: If it Looks Like a Club... Swing the Ham, dealing your strength modifier+1d6 for every 10 points in your constitution score in damage. If you roll a critical hit, your opponent is immediately knocked prone regardless of resistances or immunities. They cannot make any attacks against you, or any creature wielding a ham for 1d6+1 rounds.

Special: When Pigs Fly. Throw the Ham, dealing your strength modifier+your constitution score in damage. Any target hit with Pulledporknir cannot move until the end of your next turn, and if the attack was a critical hit, the target is porktrified; a special form of petrification that ignores resistance and immunity, subduing your foe for 1d6+2 rounds. While porktrified, a creature takes its highest score in continued damage until the effect wears off. Additionally, all attacks against it have advantage, and gain a bonus to critical hits equal to your fortitude score divided by 10 rounded down. Recalling the Ham requires a minor action.

Special: Barbeserker Rage. When eaten, you gain the power of the Pork Gods of old! Your fists become two buttery hams that smell like heaven, but smash and rend like steel. Gain +1 for every 4 points in your constitution to all attack rolls, and twice this to damage rolls. You additionally gain 1 extra attack for every 10 points in your strength score until the end of the round.

Special: Swine's Sumptuous Curves. You cannot be knocked down, restrained, or incapacitated this round.

Special: Piggy Power. All daily powers become at-will, and all powers recharge as though you rested fully. This lasts until the end of your next turn.

Special Truffle Snuffle. All breath based weapons are immediately treated as critical hits until the end of the round. For the same duration, you are immune to all gas based toxins.


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