Psionic Beast (3.5e Class)

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Psionic Beast[edit]

You are a Psionic wonder, you can manifest Psionic powers like a Psion, but have more power points in the end.

Making a Psionic Beast[edit]

Abilities: Wisdom is your most needed score, followed by Constitution, then Intelligence.

Races: Any race takes the class equaly

Alignment: Any

Starting Gold: 6d4x10

Starting Age: Complex

Table: The Psionic Beast

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Power
Maximum Power
Level Known
Fort Ref Will
1st +0 +2 +0 +0 2 1 1st
2nd +1 +3 +0 +0 Psionic Body, Overchannel 5 1 1st
3rd +1 +3 +1 +1 Psionic Talent 10 1 1st
4th +2 +4 +1 +1 25 1 1st
5th +2 +4 +1 +1 40 2 2nd
6th +3 +5 +2 +2 Psionic Talent 55 2 2nd
7th +3 +5 +2 +2 Talented 70 2 2nd
8th +4 +6 +2 +2 Overchannel 85 2 2nd
9th +4 +6 +3 +3 Psionic Talent 100 2 2nd
10th +5 +7 +3 +3 115 3 3rd
11th +5 +7 +3 +3 130 3 3rd
12th +6/+1 +8 +4 +4 Psionic Talent 145 3 3rd
13th +6/+1 +8 +4 +4 160 3 3rd
14th +7/+2 +9 +4 +4 Talented 175 3 3rd
15th +7/+2 +9 +5 +5 Overchannel, Psionic Talent 190 4 4th
16th +8/+3 +10 +5 +5 205 4 4th
17th +8/+3 +10 +5 +5 220 4 4th
18th +9/+4 +11 +6 +6 Psionic Talent 235 4 4th
19th +9/+4 +11 +6 +6 250 4 4th
20th +10/+5 +12 +6 +6 265 5 5th

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge(Psionics) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Search (Int), Spot (Wis), Swim (Str)

Class Features[edit]

All of the following are class features of the Psionic Beast.

Weapon and Armor Proficiency: Psionic Beasts are proficient in Simple and Martial weapons. They are proficient in Light and Medium armor.

Power Points/Day: A Psionic Beast’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on #Table: Psionic Beast. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A Psionic Beast begins play knowing one wilder power of your choice. At every even-numbered class level after 1st, she unlocks the knowledge of new powers.

Choose the powers known from the Psion power list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a wilder to learn powers from the lists of other classes.) A Psionic Beast can manifest any power that has a power point cost equal to or lower than her manifester level.

The total number of powers a wilder can manifest in a day is limited only by her daily power points.

A Psionic Beast simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

The Difficulty Class for saving throws against Psionic Beast powers is 10 + the power’s level + the Psionic Beast’s Wisdom modifier. . Psionic Beasts choose their powers from the Psion/Wilder Power list.

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a Psionic Beast must have an Wisdom score of at least 10 + the power’s level.

Psionic Body: You gain the Psionic Body feat at 2nd level.

Overchannel: At 2nd level, while manifesting a power, you can increase your Effective Manifester Level by 1, but you take 1d8 damage. At 8th level you can increase your Effective Manifester Level by 2, but take 2d8 damage. At 15th Level you can increase your Effective Manifester Level by 3, but take 3d8 damage.

Psionic Talent: You gain the Psionic Talent feat at 3rd level and every 3 levels after.

Talented: At 7th level, you can use your Overchannel ability on 2nd level powers and take no damage. At 14th level, you can use your Overchannel ability on powers up to 5th level and take half damage.

Ex-Psionic Beasts[edit]


Epic Psionic Beast[edit]

Table: The Epic Psionic Beast

Hit Die: d6

Level Special
21st Psionic Talent
23rd Bonus Feat
24th Psionic Talent
26th Bonus Feat
27th Psionic Talent
29th Bonus Feat
30th Psionic Talent

2 + Int modifier skill points per level.

Psionic Talent: At 21st level and every 3 levels after, you gain the Psionic Talent feat.

Bonus Feats: The epic Psionic Beast gains a bonus feat (selected from the Epic Feats or Psionic Feats list) at 23rd level and every 3 levels after.

Psionic Beast Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Psionic Beast[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Psionic Beasts in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Psionic Beast Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Psionic Beasts in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

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