Priest of Protection (3.5e Class)
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Priest of Protection
Priests of Protection are one of a set of three sub-types. The Priest of Protection, along with it's counterparts, the Priest of Amendment, and Priest of Retribution, each represent an equal part of the whole role of the stereotypical Cleric or Paladin. Priests of Protection are responsible for the first stage of the standard Clerical/Paladine role: Protecting others. This class can be considered a mixture of the base classes of Fighter and Cleric.
Priests of Protection usually belong to an order that is dedicated to the welfare of others, with efforts generally aimed towards the weak and/or their transgressors. Priests of Protection dedicate their life to protecting those that cannot defend themselves and have been refused protection by others. In adventuring groups, they make great front-line combatants that can take a lot of damage while the heavy-hitters in the party damage the enemy.
Making a Priest of Protection
Priests of Protection are great backup healers, as well as effective bodyguards. While not having the large spell allotment afforded base Clerics, their small number of spells are still quite effective, being able to cast in combat relatively well.
Abilities: While a high Constitution score is recommended for the Priest of Protection, their most important Ability Score will be Wisdom. Wisdom will cushion the Priest's Armor Class, as well as boost her spell-casting capabilities.
Races: Although mostly Humans make up the order of priests, any race is welcomed to the fold, given they show suitable devotion to their Deity and the Cause.
Alignment: A Priest of Protection's alignment must be within one step of his deity’s but only along the Lawful-Chaotic axis (thus, a worshiper of a Neutral may be neither Good nor Evil, only Lawful Neutral, Chaotic Neutral, or "True" Neutral).
Starting Gold: 4d6 × 10 gp (Average starting gold; 140 gp)
Starting Age: Simple.
|Saving Throws||Special||Spells per Day1|
|1st||+0||+2||+2||+0||Protective Caster, Wise Moves||3||1+1||—||—||—||—||—||—||—||—|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Priest of Protection.
Protective Caster: A Priest of Protection may choose 2 of the following Cleric Domains: Community, Charm, Glory, Good, Healing, Liberation, Protection, Strength, War, and any Domain listed by their Deity, if any.
A Priest of Protection gains access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. She gets the granted powers of both the domains selected. The Priest of Protection may spontaneously cast any spell granted by her domain that she meets the prerequisites to cast.
Wise Moves: A Priest of Protection has completed her primary training and learned to use her experience to avoid attacks in combat. At 1st level, a Priest of Protection uses her Wisdom to determine her Armor Class instead of Dexterity. This ability applies only to Armor Class; it has no effect on skill checks. A Priest of Protection that would normally be denied her Dexterity bonus to Armor Class loses her Wisdom bonus (if any) as well.
Spells: Wisdom determines the Priest of Protection's spellcasting capabilities and save DCs. This will be the primary attribute for all spells and effects regarding the Character's primary Ability Score. Priests of Protection choose their spells from the Cleric Spell List. Unlike Clerics, however, Priests of Protection learn and cast their spells in the same manner as Sorcerers (with the exception of their Domain spells, of course). The number of spells known for Priests of Protection are listed on the table below:
Ex-Priests of Protection
A Priest of Protection that fails to uphold the code of conduct required by her Deity loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot gain levels as a Priest of Protection devoted to that Deity until she Atones for her transgressions.
Weapons: Light Mace.
Feat: Improved Initiative.
Bonus Feats: Dodge, Divine Boon.
Gear: Studded Leather Armor, Backpack, Torch (x2), Trail Rations (x4), Bedroll, Priest's Robes, Holy Symbol.
Gold: 90 gp.