Pre-Bible Seraphim (5e Race)
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|“||And the Lord sent fiery serpents among the people, and they bit the people; so that many people of Israel died.||”|
Seraphim are special angels that have the ability to shift into the form of small winged snakes that are no bigger than 3 meters long. A number of these creatures have fallen to the mortal realm, many centuries ago. Their price? The immortality gifted to them by their angelic blood. Seraphim, in their society, are usually darkly colored to blend into their surroundings when on the hunt for small prey such as mice. To be a white Seraphim is to be cursed, even long after the fall they endured and after building a kingdom of their own. They appear androgynous to mot outsiders, all leaning towards a more effeminate build.
Seraphim fought against the reign of Heaven and were cast out, to live among mortals sans their immortality. It took them many, many centuries to catch up to other races in terms of a society and they learned many hardships before they gained a kingdom of their own to survive within.
Many Seraphim took up arms to help support their people as they created their society. Others took to learning more simple crafts such as farming and tailoring.
Seraphim society is very much superstitious. They believe to be born anything other than a dark color is to bring about an omen of death, due to the fact they found themselves a prey species to many larger creatures, especially those creatures that hunt snakes. Many mothers will discard light and white baby Seraphim to be eaten, if only to keep death out of their households.
They are also a very cultured species. Due to the androgynous looks of the Seraphim, many are able to find work as Dancers, Consorts, and even as entertainers. Kings and Queens across the world, among other affluent people, seek to have at least one of these pretty beings as a Consort or partner for the chance of beautiful offspring.
Of course, the Seraphim have their own hierarchy. They based it upon their many neighbors as a monarchy.
Seraphim generally pass down Angelic, Celestial, or Latin names.
Male: Auriel, Micheal, Gabriel, Azazel, Balthazar
Female: Castiel, Maria, Lilith, Ariel
Play a Seraphim if you want to play as a unique, angelic shifter that turns into a fiery winged snake.
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Age. Many Seraphim only live for a short time compared to their angelic counterparts in Heaven. The age of maturity is around 60-70 years of age and many Seraphim only live until the ripe age of 300 years.
Alignment. Seraphim, by nature, are good people.
Size. Seraphim are of average height, spanning from 4'9" to 5'9" at full maturity. However, their shifted size is anywhere from 1-3 Meters long.
Speed. Your base walking speed is 30 feet. Your snake form's speed is 10 feet.
Snake Eyes. You have limited vision up to 10 feet in your snake form.
Shift Forms. As a Seraphim, you may spend a round to change into a snake form freely and a second round to shift back into a humanoid form.
Snake Sense. You can sense up to 60 feet with your forked tongue by tasting the air around you. Strong scents and tastes in the air can overpower this sense.
Winged Creature. As a snake, you have a small pair of wings large enough to lift your body. You can hover up to 40 feet and move 30 feet, but will fall onto the ground at the end of the round.
Angelic Heritage. You are resistance to Radiant Damage due to your Angelic Blood. However, you are vulnerable to Necrotic Damage in kind.
One of the Pretty People. You have advantage to most Persuasion rolls, provided you are of the NPC or PC's sexual preference or can convince them you are the other gender.
Venomous Bite. In your snake form, you gain access to a bite attack that can envenom your target for 1d6 damage for 1d6 turns. The bite itself causes 1d4 damage.
Languages. You can speak, read, and write Common and Celestial.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier