Power Skills (D20 Modern Variant Rule)
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Power Skills[edit]
Power skills are skills that allow the possessing character to gain access to an extraordinary power. These skills can only be taken when you gain the Evolved feat, and a character can only possess a single power skill unless another rule states otherwise;
- Example: a character with the Power (empathy) skill can gain access to other power skills after coming into contact with another evolved person.
A character can use power skills as much as he would like as long as he takes the proper action to activate it. A power skill takes an attack action, that provokes an attack of opportunity, to activate unless otherwise stated. A power skills effect is considered an extraordinary ability. A character can use a power skill only if he is conscious, unless stated otherwise.
If a GM chooses they may make the character gain a power at random, rolling a d% and consulting the table bellow.
Random % | Power Skill Name | Short Description |
---|---|---|
01-03 | Accelerated Probability | A character can predict the outcome of almost any situation. |
04-06 | Alchemy | A character can manipulate the basic structure of materials. |
07-09 | Animal Control | A character can control animals. |
10-12 | Body Control | A character can mimic the physical actions of others. |
13-15 | Earth Control | A character can change and mold the earth to his liking. |
16-18 | Emotion | A character can alter the emotions of others. |
19-21 | Empathy | A character can gain access to other Power skills. |
22-25 | Energy Control | A character can manipulate a certain type of energy. Fire, cold, electricity, acid, sonic, force, metal, or microwaves. |
26-30 | Enhanced Hearing | A character has extraordinary hearing. |
31-35 | Enhanced Sight | A character has extraordinary eye sight. |
36-40 | Flight | A character has the ability to fly. |
41-45 | Healing | A character can heal the wounds of others. |
46-48 | Illumination | A character can create bright light or darkness. |
49-52 | Illusion | A character can create illusions. |
53-55 | Invisibility | A character can become invisible for a period of time as the spell Invisibility. |
56-58 | Mental Control | A character can read the minds of others. |
59-61 | Phasing | A character can walk through walls. |
62-64 | Plant Control | A character can control plants. |
65-67 | Precognition | A character can see the future. |
68-69 | Regeneration | A character can heal her own wounds faster than normal. |
70-72 | Space/Time Control | A character can slow time to almost a stand still. |
73-77 | Speed | A character can gain a burst of speed. |
78-82 | Strength | A character can increase his own strength to that of super human. |
83-85 | Supercharge | A character can enhance the powers of other evolved. |
86-89 | Technopathy | A character can manipulate and communicate with computers. |
90-94 | Telekinesis | A character can manipulate objects with his mind. |
95-98 | Water Control | A character can manipulate water. |
99-100 | Weather Control | A character can control the weather to some degree. |
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