Poultrymancer (3.5e Prestige Class)

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"Embrace your feathery demise!"
—Serion Cockhandler, Human Poultrymancer, Wiki Author

Poultrymancers come to being when commoners embrace their infestations of chickens and tap into the primal poultry energy of the universe. This power then grants them many abilities to utilize their "curse".

Becoming a Poultrymancer[edit]

Rather easy to become a Poultrymancer if you are a commoner. Well, easy if you are infested with chickens that is.

Entry Requirements
Class: Commoner 1
Special: The Chicken Infested flaw is required for this class. (Dragon Magazine 330, Page 87)

Table: The Poultrymancer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th 5th 6th
1st +2 +1 +1 +2 Poultry Bomb 1d4, Chicken Whisperer
2nd +3 +2 +2 +3 Spellcasting 3 0
3rd +3 +2 +3 +3 Call of the Chicken 2/day 4 0
4th +3 +2 +3 +4 Poultry Bomb 1d6 5 1
5th +4 +3 +3 +4 5 2
6th +5 +3 +3 +5 class="left" 5 3
7th +6/+1 +3 +3 +5 Poultry Bomb 1d8, Larger Chickens 5 4
8th +6/+1 +3 +4 +6 5 4 0
9th +7/+2 +3 +4 +6 Call of the Chicken 3/day 5 4 1
10th +8/+3 +3 +4 +7 Poultry Bomb 1d10 5 4 2
11th +9/+4 +3 +4 +7 Divine/Corrupt Calling 5 4 2 0
12th +9/+4 +4 +4 +8 5 4 3 1
13th +10/+5 +4 +4 +8 Poultry Bomb 1d12, Even Larger Chickens 5 4 3 2
14th +11/+6/+1 +4 +4 +9 5 4 3 2 0
15th +12/+7/+2 +5 +5 +9 Call of the Chicken 5/day 5 4 3 2 1
16th +12/+7/+2 +5 +5 +10 Poultry Bomb 2d8 5 4 4 2 2 -
17th +13/+8/+3 +5 +5 +10 5 4 4 3 2 0
18th +14/+9/+4 +6 +6 +11 5 4 4 3 2 1
19th +15/+10/+5 +6 +6 +11 Poultry Bomb 3d6 Gargantuan Chickens 5 4 4 4 3 2

Class Features[edit]

All of the following are class features of the Poultrymancer:

Arcane Spellcasting in Armor: A Poultrymancer does not incur arcane spell failure when wearing light armor, carrying any light shield, or no armor.

Chicken Run: A poultymancer gains +10 to their base movement speed- chickens may not fly, but they can run.

Chicken Whisperer: Your constant companionship with chickens has taught you to speak their language. You may give orders to chickens and they will obey. Orders may include: Attack target, Fetch object, Follow, Stay, or any other action that doesn't threaten the chickens life. Any command that may threaten a chickens life requires a handle animal check (DC decided by DM). Alongside this chicken-specific ability, Poultrymancers also gain a +4 bonus to animal handling in all situations with avian species.

Poultry Bomb: Despite your newfound love and dependency on chickens, anger sometimes gets the best of you. A Poultrymancer may throw chickens as a projectile which will explode on impact. This impact deals 1d4 bludgeoning damage (This increases by one die step every 3 levels, eg 1d6 at level 4, 1d8 at level 7, etc) and splatters feathers and viscera in an area. These bombs are standard attacks, and may be used as part of a full attack option.

Call of the Chicken: 2/Day, as a standard action you may call on the God of Chickens to grant you a 100% chance to pull a chicken rather than the 50% chance stated in the Chicken Infested flaw. This effect lasts for 1 round per Poultrymancer level. You may use this ability an additional time per day for every 6 class levels (e.g. 9, 15, 21 etc)

Chicken Advancement: What are you feeding those chickens. They are huge. At levels 7, 14, and 19 you have the option of grabbing chickens of a larger size category than normal. Small sized chickens at level 7. Large Sized chickens at level 13. Gargantuan Chickens at level 19. Small Chickens deal double Poultry Bomb damage. Large Chickens deal triple Poultry bomb damage. Gargantuan Chickens deal x5 Poultry bomb damage. The Poultrymancer has no penalties while holding/throwing oversized chickens.

Divine/Corrupt Calling: These chickens are a sign of God/the devil. A good aligned Poultrymancer can, as a free action, add the celestial template to any chicken he grabs for the next minute. An evil aligned Poultrymancer can add the fiendish template to his chickens. A neutral aligned Poultrymancer can choose which template to add. Once this choice is made it cannot be changed.

Spells: A Poultrymancer casts arcane spells, which are drawn from the Poultrymancer spell list. He can cast any spell he knows without preparing it ahead of time. Every Poultrymancer spell has a material component (Chickens). To learn or cast a spell, a Poultrymancer must have a handle animal skill equal to at least 4 + the spell. The Difficulty Class for a saving throw against a Poultrymancer’s spell is 10 + the spell level + the Poultrymancer’s handle animal skill modifier. Like other spellcasters, a Poultrymancer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Poultrymancer. In addition, he receives bonus spells per day if he has a high handle animal skill. When Table: Poultrymancer Spells Known indicates that the Poultrymancer gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his handle animal skill for that spell level. The Poultrymancer’s selection of spells is extremely limited. A Poultrymancer begins play knowing no spells. At most new Poultrymancer levels, he gains one or more new spells, as indicated on Table: Poultrymancer Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his handle animal skill; the numbers on Table: Poultrymancer Spells Known are fixed.) Upon reaching 4th level, and at every third Poultrymancer level after that (7th, 10th, and so on), a Poultrymancer can choose to learn a new spell in place of one he already knows. In effect, the Poultrymancer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Poultrymancer spell the Poultrymancer can cast. A Poultrymancer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. As noted above, a Poultrymancer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. A Poultrymancer chooses their spells from the following list:

1st—Protection from Chaos/Evil/Good/Law (but only for chickens), Tar*, Summon Monster I (a chicken), True Strike, Feather Fall, "Stay The Hand (Chickens Only)"

2nd—Glitterdust(Chicken Feathers instead of dust), Summon Monster II (1d4 Chickens), Locate Object (Locating Chickens),Alter Self (Chicken Form), Mirror Image (Duplicate Chickens

3rd—Nondetection (Hides Chickens), Summon Monster III (Chicken Swarm), '.

4th—<-this spell->, <-that spell->, <-and the other spell->.

5th—<-this spell->, <-that spell->, <-and the other spell->.

6th—<-this spell->, <-that spell->, <-and the other spell->.

Table: Poultrymancer Spells Known
Level Spells Known
1st 2nd 3rd 4th 5th 6th
1st 2
2nd 3
3rd 4
4th 5 2
5th 5 2
6th 5 3
7th 5 3
8th 5 3 2
9th 5 3 3
10th 5 4 3
11th 5 4 3 1
12th 5 4 3 2
13th 5 4 4 2
14th 5 4 4 3 1
15th 5 4 4 3 2
16th 5 4 4 4 2
17th 5 4 4 4 3 1
18th 5 4 4 4 3 2
19th 5 4 4 4 4 2


Should a poultrymancer lose his/her love of all things chicken- including consuming chicken flesh- (Poultrymancers may not be vegetarian/vegan, and must consume chicken meat at least once every three days) they may no longer advance in levels of poultrymancer, and lose the ability to use Poultrybomb, or cast poulty spells. Furthermore, they cannot call upon the blessing of the Poultry Gods, but are still affected by the Chicken Infested Flaw- however, from the loss of the poultrymancer class until the characters death, all chickens will attack on sight, and do 1D4 damage on successful attacks.

Campaign Information[edit]

Playing a Poultrymancer[edit]

Combat: The poultrymancer is a commoner turned vengeful chicken-slinger. A poultrymancer primarily fights from a medium range, and slings chickens/commands chickens into the fray. Poultrymancers gain an affiliation bonus of +1 to Animal Handling, or +1 to Ride (If they are tiny or smaller) Poultrymancers do not usually wear heavy armor, and rely on dexterity and running to avoid most attacks.

Advancement: Why would you pick this class besides for a laugh? Multiclass as a melee combat class to get access to more weapons, or as a sorcerer to gain a wider variety of spells to use in combat. The blessings of the chicken gods may also fall upon Paladins or Clerics as they advance.

Resources: Farmers will usually sell chickens to poultrymancers, but most villagers tend to be leery of their uncanny chicken summoning abilities. Poultrymancers do not belong to any specific organization, but if they meet eachother, they usually become fast friends- as who else could understand the challenges of summoning chickens from the ethos more than another poultrymancer?

Poultrymancers in the World[edit]

Poultrymancers are often looked down upon by standard adventurers, but are considered cursed by other NPCs of the world. Some find their place entertaining kings, or feedings orphans and fending off thieves with their unending hordes of feathered goodness- but many dream to travel alongside parties of travelers, and have their exploits sung by the bards of generations to come.

"The world is bawking mad! I make an eggcellent adventurer."

Poultrymancers carve their own place in the world- be it through chicken-based cuisine or combating the Fowl deeds of evil overlords.

NPC Reactions: NPCs keep their distance, uncertain of the love a Poultrymancer has for their feathered companions, and of the unholy powers they wield. Starving NPCs will sometimes attack Poultrymancers and attempt to steal their flock.

Poultrymancer Lore[edit]

Characters with ranks in Knowledge: History/Local can research Poultrymancers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge History/Local
DC Result
11 Some commoners are blessed by the chicken gods and become poultrymancers- chicken-wielding warriors of magic.
16 Poultrymancers can summon chickens out of thin air, without a spell cost.
21 Poultrymancers can throw exploding chickens at enemies, causing damage.
26 Legend has it that upon reaching 20th level, Poultrymancers are summoned to the realm of the Mother Hen, and granted a mysterious power pertinent to the campaign. (DM Decides.)

Poultrymancers in the Game[edit]

Poultrymancers are a rare class, and tend to fit best into non-serious campaigns, whether as dazzling court performers, or as a melee-support role in an adventuring party.

Adaptation: Other fowl are also suitable, adapt the name and puns to fit.

Sample Encounter:

EL 5: A 6th level poultrymancer/commoner approaches your party. She appears drunk, and takes offense to your choice of cuisine. "Hey.. What do you think you're eating? Duck?!" You are then attacked with exploding chickens. Whoops.

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