Polymorph Accident (5e Race)

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Polymorph Accident[edit]

Sometimes a wizard's spell doesn't work as it should. And sometimes you are just in the right place, at the right time. Happy little accident.

Physical Description[edit]

You see a man walking, covered with a cloak, you could swear that you saw a tail. Polymorph accidents look like humans, with minor traits remaining from the animal that they used to be. Ears, tail, a bit of fur or animalistic eyes. People often question how they came into existence or are they just some weird mutations.

History[edit]

Society[edit]

Polymorph Accident Names[edit]

Male:

Female:

Polymorph Accident Traits[edit]

Ability Score Increase. Your Constitution score increases by 2.
Age.
Alignment. Due to mostly following your animal instincts, you align with neutrality. Though your time among humanoids could've changed your perspective on life.
Size. Your size in your humanoid form is medium.
Speed. Your base walking speed is dependent on your animal origin.
Darkvision. Your animal origin allows you to see through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Animal Instincts. Your time spent as an animal gives you an insight into living in the wilderness. You gain proficiency in Survival skill.
Primal Bond. You can communicate with the animals of the same species as your animal origin.
True Form. You can polymorph into an animal, that you used to be. You retain your ability scores, hit points, personality and alignment, but otherwise assume the statistics of your animal origin. When you die, your body stays in the form you were at the moment of your death. In your animal form you count as beast instead of humanoid.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose your animal origin: Wolf, Panther, Giant Snake, Ox, Ape.

Wolf Origin[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Speed. Your base walking speed is 35 feet.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Panther Origin[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Speed. Your base walking speed is 35 feet.
Graceful. You gain proficiency in the Acrobatics skill.

Giant Snake Origin[edit]

Ability Score Increase. Your Charisma score increases by 1.
Speed. Your base walking speed is 30 feet. You also have swimming speed of 30 feet.
Serpentine Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Ox Origin[edit]

Ability Score Increase. Your Strength score increases by 1.
Speed. Your base walking speed is 30 feet.
Powerful Build. You are considered to be one size larger for the purposes of determining carrying capacity and the weight you can push, drag, or lift.

Ape Origin[edit]

Ability Score Increase. Your Strength score increases by 1.
Speed. Your base walking speed is 30 feet. You also have climbing speed of 30 feet.
Natural Athlete. You gain proficiency in the Athletics skill.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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