Pokémon (5e Sourcebook)

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Pokémon has been around for a very long time, since it very first made its appearance in 1996. Since then, millions of people have begun the path of becoming a Pokémon Trainer through Nintendo Pokémon games on the Gameboy, DS, and 3DS. Pokémon also has a huge following in its trading card game, TV shows, manga, and merchandise. As of March 2017, Pokémon has made 70 billion US dollars in revenue.

Step By Step Characters[edit]

Creating a character for Pokémon will differ a little from creating a character for Dungeons and Dragons, so we will revise the Step By Step Characters section already present in the Player's Handbook.

Of course, I will leave out parts that have already been explained in the PHB, but I will still put the steps in so it is not confusing for those who like having a proper order.

1. Choose a Class[edit]

The reason the first step is not to choose a race is because the character's statistics do not matter as much as the Pokémon's, and also, many Trainers are humans. However, if you and/or your Programmer wish to give a different race to your Trainer, that is perfectly fine.

Everyone can be called a Trainer, however, what makes a Trainer's class unique is that each Trainer may have a different outlook on life, which will differ them in their fighting style, their Pokémon preferences, their skills, and sometimes their interaction with other Pokémon or people. The classes listed here will also include what alignment your Trainer tends toward.

None of the classes presented in this sourcebook are complete themselves. Instead, along with the unique classes, there will be a basic "Pokémon Trainer" class that will be applied to every Trainer, and then the player chooses a unique class that will provide alignment, proficiencies, skills, features, and details on their interaction with life.

2. Determine Ability Scores and Feats[edit]

Step 3 on page 12 of the Player's Handbook for determining your ability score.

3. Describe Your Character[edit]

Step 4 on page 13 of the Player's Handbook.

4. Choose Your Equipment[edit]

Pokémon Trainers do not wear armor or use weapons, except for very rare cases. Also, in the world of Pokémon, there is rarely a need for equipment necessary to survive in the wild, mainly because the Pokémon is not as sparsely populated as the worlds of Dungeons and Dragons are, and Trainers can usually find lodgings for the night. Some Trainers, however, do make it a habit to live in the wild, such as Pokémon Trainers and Hikers. This makes survival equipment not as important as other equipment, but will still hold value with many Trainers in an emergency event.

Almost all Trainers purchase some kind of bag to store their items in for the journey. These bags can range from backpacks to purses to briefcases. The items can include potions (healing items for Pokémon), Pokéballs (capsules to capture Pokémon), Battle Items (items that power up a Pokémon temporarily), and a variety of Technical Machines (discs that can teach Pokémon new moves).

In the Pokémon world, wealth is determined not in gold or silver, but Pokédollars, slips of paper with a big P with two lines slashing through it horizontally in the center. Pokedollar.png

5. Come Together[edit]

Step 6 on page 15 of the Player's Handbook.

Pokémon Trainer[edit]

A Pokémon Trainer is what every player will be if adventuring in the cross-world of Dungeons and Dragons and Pokémon. Pokémon Trainers are people who have adopted a lifestyle of having Pokémon at their sides at all times as devoted partners. Pokémon Trainers and their Pokémon go on journeys together to explore a world of wonder and magic (I don't mean literal magic). Below are Pokémon Trainer classes that you can choose. They will help make you unique to other trainers and allow yourselves to gain abilities to better conquer the dangers you will face.

One thing that will be different about classes in this sourcebook is that you will be able to change classes when you want to. In order to do so, you must meet the prerequisites that each class gives, and devote an amount of time and money that the class says. This will count as downtime. Once this has been accomplished, then you will have successfully changed your class. I have planned it out this way for two reasons; 1. In the games, you are able to change what kind of Trainer you are; and 2. Some classes like the Gym Leader don't start as Gym Leaders from the beginning.

All Pokémon Trainers have the statistics below ---

Possible Pokémon Trainer Types[edit]

  • Breeder

As a Breeder, you have the following additional traits:

-You may subtract your proficiency bonus from d100 rolls Pokémon make to breed.

-You have a +4 to Animal Handling checks made to calm a Pokémon down.

  • Ace
  • Artist
  • Athlete
  • Biker
  • Bird Keeper

As a Bird Keeper, you have the following additional traits:

-You are considered to have expertise in Animal Handling when making such a check to control or direct a bird-like Pokémon.

-You may spend 2 hours with cook's utensils to make special food for your bird Pokémon. If you give them this food, they have a +5 to attack rolls for 1 hour. You may only make this food once per day.

  • Bug Catcher

-Same as with the Bird Keeper, but with bugs.

  • Hiker
  • Scientist
  • Dragon Tamer
  • Psychic
  • Pokémon Ranger
  • Black Belt
  • Poké Fan


Most of the equipment found in the Player's Handbook is also available in Poké Marts around the Pokémon world. 1000 Pokédollars equal to 1 gp, which means that 100 Pokédollars equal to 1 sp, and 10 Pokédollars equal to 1 cp. The only armor in the Pokémon world, however, is a padded type of jacket which functions as leather armor.

Moves are taught by Technical Machines. Any TM for a move of average power costs about 500 Pokédollars in a specialized shop. Powerful moves, such as Z-moves in Alola, are usually not for sale on TMs.

Other Rules[edit]

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