Poison Runner (5e Class)

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Poison Runner[edit]

<!-Introduction Leader->[edit]

Creating a Poison Runner[edit]


Quick Build

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Class Features

As a Poison Runner you gain the following class features.

Hit Points

Hit Dice: 1d12 per Poison Runner level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Poison Runner level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, Martial weapons
Tools: Poisoner's Kit, Alchemist's Supplies
Saving Throws: Constitution, Intelligence
Skills: Choose 2 from, Athletics, Sleight of Hand, Arcana, Investigation, Nature, Medicine, Deception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Ring Mail or (b) Chain Mail or (c) Splint
  • (a) Longsword or (b) Morningstar or (c) Flail
  • (a) Hand Crossbow with 20 bolts or (b) 2 Dagger or (c) 2 Handaxes
  • (a) Dungeoneer's Pack or (b) Explorer's Pack
  • If you are using starting wealth, you have If you are using starting wealth, you have 5d4*10GP in funds. in funds.

Table: The Poison Runner

Level Proficiency
Bonus
Features
1st +2 Poison Pool, Poison Trail
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Poison Pool[edit]

You draw from a large pool of poison in a tank located on your person. At level one you have 5 poison points, you gain 5 additional points every time you level up to a maximum of 100. You cannot exceed the maximum amount of poison points for your level. You regain all spent poison points when you finish a long rest. Additionally, you gain resistance to poison damage.

Poison Trail[edit]

As a bonus action you can spend X poison points to being leaving a trail of deadly poison behind you for 5 minutes. When you move, the poison fills a 15 foot sphere every 5 feet behind you along the path you traveled . The poison trail lingers for 1 minutes. Creatures that enter the trail take 1d4 poison damage, creatures that being their turn within the trail take 1d4 poison damage. As a bonus action you may deactivate this feature early.

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<!-Subclass Feature->[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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<!-Class Option 1->[edit]

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<!-Class Option 2->[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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