Plane-dependent Critical Roll Outcomes (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 09:13, 21 December 2020 (MST) because: (Optional) Incomplete and untouched for months. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

[edit]

The Goal[edit]

To better immerse players in extraplanar travel by changing the outcome of their critical rolls to better fit the environment - as if the strings of fate run different here.

The Critical Roll(s) Effected and the Effect had on them is dependent on the plane you travel. When rolling a critical fail in a Lawful Good plane, for instance, the outcomes of that roll would be far less negative for the players than if they were under the influence of, say, the Nine Hells, an evil plane, which may only see an increase in negativity from critical fail outcomes or perhaps even negated critical success powers. See Planar Mechanics for specific plane's effects on these rolls.

General Mechanics[edit]

There is no math-based rule but

Planar Mechanics[edit]

Great Wheel Cosmology - Pre-Spellplague[edit]

Key[edit]

Symbol Meaning Symbol Meaning
(+) Positive (o) Neutral
(-) Negative (+/-) Both
G Good N Neutral
E Evil n Neither
C Chaotic ~~ Slightly
L Lawful ^^ Very
[^] Enhanced [ ] No effect
[v] Diminished Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example


Plane Shell Alignment Energy Crit Success Effect Crit Fail Effect
Prime Inner Neutral Neutral Normal Normal
Shadowfell Inner Neutral Slightly Negative Slightly Diminshed Normal
Feywild Inner Neutral Slightly Chaotic Slightly Enhanced (optional) Normal
Elemental Chaos Inner Chaotic Enhanced Enhanced Enhanced
Ethereal Plane Inner -- -- Normal Normal
Astral Plane Outer -- -- Normal Normal
Mechanus Outer Lawful Neutral -- Diminished Diminshed
Archadia Example Example Example Example Example
Mount Celestia Example Example Example Example Example
Bytopia Example Example Example Example Example
Elysium Example Example Example Example Example
Example Example Example Example Example Example
Example Example Example Example Example Example
Limbo Outer Chaotic Neutral -- Diminshed Enhanced
Example Example Example Example Example Example
Example Example Example Example Example Example
Example Example Example Example Example Example
Example Example Example Example Example Example
Example Example Example Example Example Example
Example Example Example Example Example Example

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: