Planar Shaman (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 18:05, 27 January 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete ex members of the class, starting package, and campaign information, epic levels, and features sections.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Planar Shaman[edit]

A Planar Shaman is a nomadic tribal member of various tribes in the outreaches. As their skills develop, they wander the world, keeping a watchful eye on the delicate balance between the realms. When they find a destructive rift between worlds, they join forces with other Planar Shaman to mend the rift.

Making a Planar Shaman[edit]

The Planar Shaman is a strong combat warrior, and as he levels, he gains exceptional elemental damage capabilities. Planar Shaman function best as a support class. With limited healing abilities, and minimal armor proficiencies, Planar Shaman seek groups that offset these weaknesses.

Unlike most classes, a Planar Shaman is selected by the elements and by his tribe to perform the rigorous duties of the planar shaman. Only the most hardy of the tribesmen are selected. Once selected the Shaman is trained by his leaders on his duties and skills, and after several months the Shaman is released into the world to perform his duties of protecting and maintaining the balance of the elements in the world. The shaman from there on out learns all his skills from the elements themselves, learning how to use them in his life-long quest to maintain balance in the planes.

Adventuring: Planar Shaman tend to adventure as this leads to exploration of the world, expansion of their skills, and the ability to right other wrongs in the world besides damaged planar rifts. Planar Shaman like to show off their skills in combat, as well other areas.

Relationships to other Classes: Planar Shaman tend to get along very well with druids, as they both seek balance in the world. They hold Paladins and clerics of good deities in high regard, as they tend to be seekers of justice, otherwise known to the shaman as the balance of good and evil. They get along well with barbarians as they are a fairly tribal class. They don't have any real opinion of rogues as a whole. Planar shaman are a bit distrusting of Arcane caster classes such as wizards and sorcerers, as they tend to be one of the leading causes of damage to the link between planes. Planar shaman do not like to see Elementals summoned, especially recklessly.

Races: Humans mostly tribal ones, Orcs, and Half-orcs are the most likely to take up this class, as these races tend to have strong tribal ties, though other races have been found to take the calling of the Planar Shaman.

Alignment: Tend to learn more towards Chaotic alignments, as the elements themselves are chaotic and dare to be tamed themselves. However, this is not all inclusive, and the Planar Shaman can be Lawful or true neutral.

Starting Gold: Same as Barbarian.

Starting Age: "As Fighter"

Table 1-1 The Planar Shaman

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Planar
Powers Known
Power Points (Day)
Fort Ref Will
1st +0 +2 +0 +2 Sub-Elemental Imbue 2 1
2nd +1 +3 +0 +3 3 2
3rd +2 +3 +1 +3 Speed of the Winds 10ft 4 3
4th +3 +4 +1 +4 Primary Elemental Imbue +1d6 5 4
5th +3 +4 +1 +4 Shamanic Fortitude +1 7 5
6th +4 +5 +2 +5 9
7th +5 +5 +2 +5 Planar Mastery +1 11 7
8th +6/+1 +6 +2 +6 Shamanistic Rage 1/day 13 8
9th +6/+1 +6 +3 +6 Shamanic Fortitude +2 16 9
10th +7/+2 +7 +3 +7 19 10
11th +8/+3 +7 +3 +7 Planar Mastery +2, Primary Elemental Imbue +2d6 22 11
12th +9/+4 +8 +4 +8 Shamanistic Rage 2/day 25 12
13th +9/+4 +8 +4 +8 Secondary Elemental Imbue 29 13
14th +10/+5 +9 +4 +9 33 14
15th +11/+6/+1 +9 +5 +9 Shamanic Fortitude +3, Planar Mastery +3 37 15
16th +12/+7/+2 +10 +5 +10 Shamanistic Rage 3/day 41 16
17th +12/+7/+2 +10 +5 +10 Speed of the Winds 20ft 46 17
18th +13/+8/+3 +11 +6 +11 Primary Elemental Imbue +3d6 51 18
19th +14/+9/+4 +11 +6 +11 Planar Mastery +4 56 19
20th +15/+10/+5 +12 +6 +12 Shamanistic Rage 4/day 61 20

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Elements* (Wis), Heal (Wis), Jump (Str), Knowledge: Nature (Int), Knowledge: Planes (Int), Listen (wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str).

Handle Elements: The Planar Shaman holds some sway over naturally existing elements, such as an open candle flame, the winds or water. The shaman can influence the direction the wind blows, hold a candle flame in his hands without harming himself, try to purify the waters, calm the seas, and other abilities of the like. The Planar Shaman can even use this skill to send out destress signals to other planar shaman in regards to damaged rifts. This skill is further detailed in section 1.4.

Synergy: Five or more ranks in Handle Elements grants a +2 circumstance bonus to knowledge nature and survival checks involving the elements. Speaking the language of the element you are trying to influence grants a +2 circumstance bonus on your handle elements checks (Aquan grants this bonus for checks involving water to include rain, Auran grants this bonus for checks involving the air and thunderstorms, Ignan grants this bonus for checks involving fire and lava, and Terran grants this bonus for checks involving earth and acid)

Bonus Languages: Aquan, Auran, Ignan, or Terran

Class Features[edit]

All of the following are class features of the Planar Shaman.

Weapon and Armor Proficiency[edit]

The Planar Shaman is proficient with light armor, Medium Armor and Shields (excluding Tower shields).

The Planar Shaman is proficient with all Simple Weapons, and all Martial Weapons excluding those in the Ranged category.

Ex-Planar Shamans[edit]


Epic Planar Shaman[edit]

Table: The Epic

Hit Die: d

Level Special
+ Int modifier skill points per level.



Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Planar Shaman Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Planar Shaman[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Planar Shamans in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Planar Shaman Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Planar Shamans in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!