Plaid Boi (5e Class)

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Plaid Boi[edit]

An interdimensional being whom is made to suffer.[edit]

Creating a Plaid Boi[edit]


Quick Build

You can make a Plaid Boi quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose a background depending on the time period and type of boi you want to play(you can be from another time line and got transported). Third, choose Plaid items.

Class Features

As a Plaid Boi you gain the following class features.

Hit Points

Hit Dice: 1d4 per Plaid Boi level
Hit Points at 1st Level: 4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Plaid Boi level after 1st

Proficiencies

Armor: Plaid cloth
Weapons: Improvised weapons
Tools: none
Saving Throws: Str, Con
Skills: Choose 4 from Athletics, History, Investigation, Nature, Religion, Animal Handling, Insight, Survival, Performance, or Persuasion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Plaid tie or (b) Plaid cut-off sleeves shirt or (c) Plaid long sleeve shirt
  • (a) Plaid skirt or (b) Plaid hanky or (c) jeans
  • (a) Plaid (girls [?used?]) panties or (b) Plaid bra (?used?)
  • (a) Plaid jacket or (b) Plaid hat or (c) Plaid gloves (pair)
  • If you are using starting wealth, you have no money in funds.

Table: The Plaid Boi

Level Proficiency
Bonus
Features
1st +2 May The Plaid Be With You,Live Long and Plaid, All Plaid
2nd +2 Legend of Plaid
3rd +2 Thousand Years of Plaid
4th +2 Ability Score Improvement, A Desperate Act of Plaid
5th +3 Talk Plaid To Me
6th +3 Plaid Gun!!
7th +3 I'll be Back;In Plaid
8th +3 Ability Score Improvement, Plaid Trooper
9th +4 Plaid-Man
10th +4 Phantom of the Plaid
11th +4 Plaid Hunter
12th +4 Ability Score Improvement, They've Gohn Plaid!
13th +5 Plaid-ah-mon
14th +5 And Then There Was Plaid
15th +5 Plaidarama
16th +5 Ability Score Improvement, Men in Plaid
17th +6 Plaid Knight
18th +6 Plaid Adventurer
19th +6 Ability Score Improvement, God Plaid
20th +6 You're a Real Plaid Boi Now.

Class Feature[edit]

MAY THE PLAID BE WITH YOU

At the beginning of each day roll 1D4. If you roll a 4, take advantage on all attack rolls that day; if you roll a 3 add a +3 to all Dex based skill rolls; if you rolled a 2 take -2 on all charisma based skill rolls; if you roll a 1 take disadvantage on all atk rolls. Do not add prof bonuses to this roll.

«»All Plaid

If you are wearing Plaid and not using a shield, your AC is 10 + your Strength modifier + your Constitution modifier.

«»Live Long and Plaid

if you’re using a plaid item that isn’t a shirt, you can throw improvised weapons as an extra attack whenever you take the Attack action on Your Turn. When using improvised weapons, its damage becomes 1d6 rather than 1d4.

Legend of Plaid

You gain advantage on Investigation checks related to weapons, armor, other related metal pieces.

Thousand Years of Plaid

You pervert!! As an action, you may stick your fingers in someone's bum and shoot them 10ft. from you! (for medium or smaller creatures only) Add explosives to give them a real surprise! Damage calculation as follows with 1d6.

A Desperate Act of Plaid

You can’t even imagine how you’ve managed to survive, but you have! Choose a new name! (Sam, Josh, Kearns, Stephen, or A.J.)

Talk Plaid to Me

You can now have a Plaid Goon, but you must offer a plaid item to them and they must willingly accept it; a con save vs. a 10 + your charisma . Once accepted the Goon will become you dog, doing anything you ask of it. The Plaid Goon will also gain all of the Black Swordsman features but will not change to that class. If the plaid item is removed they no longer will be your goon and loose those features. Limited to one Plaid Goon.

Plaid Gun!!

Grainted to you by those before you in plaid, you can expend one Plaid item to do the following: It will expend the item to shoot a concentrated beam of plaid light in a 60 feet long line, five feet wide, in a direction you choose by pointing your finger like a gun. The creatures within the area of effect must attempt a Dexterity saving throw against DC 10 + your Strength modifier. This beam deals 6d6 lightning damage on failure and half the damage die on success. You may use this feature a number of times equal to your Strength modifier, regaining all uses when you finish a long rest

I’ll Be Back;In Plaid

You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level

Plaid Trooper

You can expend an action to gain 3d6 temporary hit points. You may use this feature a number of times equal to your Constitution modifier, regaining all uses when you finish a long rest.

Plaid-Man

What in the Plaid?! When you are hit by an attack, you may use your reaction to make a melee weapon attack against that creature.

Phantom of the Plaid

You Have a uneasy feeling about something. Once per day you can tap into a Mysterious Universal force known as the plaidic and immobilize an enemy and yourself for three turns.

Plaid Hunter

There’s something plaid in the air. You have gained proficiency with ranged weapons and attacks!(+5)

They’ve Gohn Plaid!

The Plaidic Force has granted you unparalleled strength. For one turn you can + your strength mod x2 on any melee atk but must rest and can’t take an action the next turn. Must make a long rest to use again. You can use this feature twice between long rests starting at 15th level and three times between long rests starting at 17th level.

Plaid-ah-mon

Add +2 to any ability score of your choice. But it mustn’t surpass 20.


<!-Use semi-colons for subheaders->

New Name[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

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Sam[edit]

You've gained the name Sam. It also looks like you may have put a little weight on and have trouble seeing now. No matter your adventure goes on!

Sassy Sam

Starting 4th level, you say some pretty mean things. Yet. At this larval stage of your story, you can invoke the sympathies of others and get them to do your bidding. You may expend a bonus action to designate a target that can see you. The targeted creature must beat your dc of 8+Proficiency+Con. The target must make a Wisdom saving throw. On a failed save, they are charmed and will do one task for you. If harmed by you or your companions, or commanded to do something that would hurt the creature or is contrary to its nature the charm ends. Otherwise, the charm effect ends when the task is done or for up to 8 hours(Maximum of 1d4+1 Rounds in combat). You may do this once per long rest

The Secret Master

Starting at the 9th level. Somehow you understand the unknown ways of this world, but that doesn't mean you're not in danger. As a reaction to a melee attack, you can spend 1 plaid item to reduce an attack within 30ft to minimum damage.

<!-Class Feature->

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Alternate route:Camo Sam

You can choose or not choose this alt route Starting at the 10th level. All you're Plaid Items Are now Camo patterned, And you now have a hatchet and are proficient with it. Gain expertise and proficiency with stealth as well. If you see Anyone in Plaid you Must Attack them now And try to kill them. (continue on plaid boi path but just replaces all "plaid" with "camo")

Josh[edit]

You've gained the name Josh. It also looks like you may have slimmed down and have trouble seeing now. No matter your adventure goes on!


Cranky Boi

Starting at the 4th level, The first time you drop to 0 hit points as a result of taking damage, you instead drops to 1 hit point. If you are targeted with an effect that would kill you instantaneously without dealing damage, that effect is instead negated against you. In addition, if you miss a melee attack, you may have it hit instead. You may use this feature once, regaining all uses after you complete a long rest. You also wine quite a bit more.

"you're Stupid"

You know that every person all have their own abilities, and you think you would also find some of them useful. At 8th level, you can take 3 class features from any class, that is in your traveling party in their most basic form, up to 6th level. (Ex: Evasion-Rogue)

<!-Class Feature->

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Alternate route:Buff Boi

A.J.[edit]

You've gained the name A.J. It also looks like you may have slimmed down and smile more. No matter your adventure goes on!


<!-Class Feature->

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Alternate route: No problem.

Stephen[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Alternate route:Puppet transform!

Kearns[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Alternate route:Cures the Great!

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

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3rd Level

<!-3rd level spell list->

4th Level

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5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into any class, you must meet these prerequisites:

you want to be a plaid boi and the other class

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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