Phoenix, Variant (5e Creature)
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Titanic elemental, lawful evil
Saving Throws Strength +15, Dexterity +15, Constitution +15, Intelligence +15, Wisdom +15, Charisma +15
Legendary Resistance (7/day). If the Phoenix fails a saving throw, it can choose to succeed instead.
Rebirth. If the Phoenix is dropped to 0 hit points, instead of dying, it hardens into indestructible obsidian which functions as an egg which will hatch into a fully grown Phoenix in 25d4 years. Additionally, it regenerates 1d20 hit points at the end of every round.
Blazing Aura. All creatures and objects that enter the Phoenix space or end their turn there take 1d20 fire and radiant damage. Additionally, the Phoenix emits bright light up to 100 ft., and dim light 200 ft. beyond that.
Innate Spellcasting. The Phoenix can innately cast 9th level or lower spell (Except wish, Save DC 25), requiring no material, somatic or verbal components.
Limited Magic Immunity. The Phoenix can't be affected or detected by spells of 8th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Heat Absorption. Whenever the shambling mound is subjected to lightning, fire, or radiant damage, it takes no damage and regains a number of Hit Points equal to the damage dealt.
Siege Monster. The Phoenix deals double damage to objects and buildings.
Full Multiattack. The Phoenix makes a Talon Multiattack, a Supercharge Multiattack, and a Bite Multiattack.
Talon Multiattack. The Phoenix makes two Fiery Talons attacks and deals 1d20 fire damage to all creatures and objects in its space.
Fiery Talons. Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 27 (2d12 + 20) fire damage and 27 (2d12 + 20) slashing damage. If the target is a creature, it is Grappled (escape DC 20). Until this grapple ends, the Phoenix cannot use it’s Talon Multiattack attack, and 1 hand is used. If two hands are used(Fiery Talons is used twice) and the victims are still grappled, the Phoenix cannot use it’s Fiery Talons either.
Supercharge Multiattack (Recharge 6). The Phoenix makes a Solar Ray, Fire Breath, and Electric Pulse attack.
Fire Breath (Recharge 4-6). The Phoenix exhales fire in a 100-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Additionally, they are Ablaze.
Solar Ray (Recharge 4-6). The Phoenix spews a ray of solar energy in a 15 ft. wide 200 ft. long line. Each creature in that area must make a DC 30 Strength saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much on a successful one. Additionally, they are blinded for 1d4 rounds.
Electric Pulse (Recharge 4-6). The Phoenix creates a pulse of electricity that runs through it’s body. All creatures and objects in the Phoenix’s space must make a DC 25 Constitution saving throw, taking 130 (20d12) lightning damage on a failed save, or half as much on a successful one. Additionally, they are stunned for 1d4 rounds.
Bite Multiattack. The Phoenix makes a Peck and Swallow attack.
Peck. Melee Weapon Attack: +20 to hit, reach 20 ft., one target. Hit: 22 (1d12 + 25) radiant damage and 35 (3d12 + 15) piercing damage. If this attack is made against a creature that the Phoenix is grappling, if the Phoenix so chooses, it is still grappled but the Phoenix’s hand is no longer used, and it’s mouth is full. While it’s mouth is full, it cannot make peck attacks, and the victim is restrained.
Swallow. The target is swallowed by the Phoenix, who has a demiplane of flames for a stomach, and those who die in this it’s stomach plane grant the Phoenix their soul, healing it 1d100 hit points. While in it’s stomach plane, a creature takes 25d4 fire damage upon entry and at the end of every round. If the Phoenix is destroyed(remember it it cannot be killed because it is reborn) and a creature is alive inside, then the demiplane will collapse, sending all creatures and objects inside all over the realms.
Inferno Form. The Phoenix turns into raw fire. As a reaction to being attacked, they can fly up to half of their flying speed with the ability to move through gaps as small as 1 inch wide and take no damage.
Ashen Rend. The Phoenix turns something into obsidian for a short time. As a reaction to making an attack, the Phoenix can petrify their target into obsidian for the rest of the round.
Phoenix Fury. The Phoenix enters a rage. As a reaction to taking or dealing damage, it can enter a rage for 1 minute. When raging, it takes half damage, deals double damage, moves twice as fast, and can use recharging attacks. Additionally, at the start of its rage, all creatures within 1000 ft. must make a DC 30 Wisdom saving throw or be frightened for the rest of the Phoenix’s rage.
The Phoenix can take 7 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Phoenix regains spent legendary actions at the start of its turn.
Wing Attack. The Phoenix beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC 26 Dexterity saving throw or take 19 (2d8 + 10) fire damage and 19 (2d8 + 10) bludgeoning damage and be knocked prone. The Phoenix can then fly up to half its flying speed.
Tail Attack. Melee Weapon Attack. +20 to hit, reach 30 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage and 24 (4d6 + 10) fire damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone.
Act (Costs 2 Actions). The Phoenix takes an action that doesn’t have the word “Multiattack” in its name. Recharges still apply.
Multiattack (Costs 3 Actions, Recharge 5-6). The Phoenix takes an action that has the word “Multiattack” in its name, except full multiattack. Recharges still apply.
Supreme Multiattack (Costs 4 Actions, Recharge 6). The Phoenix makes a Full Multiattack, if it can, because remember it can only be used once in between short rests.
Recharge (Costs 7 Actions, Recharge 6) The Phoenix recharges an ability/attack that is recharging.
Detect. The Phoenix makes a Perception check with advantage.
Cast(Costs 2 Actions). The Phoenix casts a spell that is available to it.
The Phoenix is the scourge of Broadbarrel. Composed of crimson flames and obsidian masterfully designed with intricate runes, lined with spikes, it finds Broadbarrel in its entirety as it’s lair. It spends its time patrolling Broadbarrel’s Volcanic Wall. The Phoenix was created when Broadbarrel dried, as it’s surrounding underwater mountains explode to reveal that were volcanoes and the mountaintops flew into The Fiery Shell, causing the Blood Sky that scorched it. From the ashes of the scorched, it rose and began it’s reign of terror. It is extremely territorial, and will always attack at full force. It wants nothing but to see the world burn. Slowly, and painfully. As it is annihilation incarnate.