Phantom Arms and Armor (5e Spell)

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Phantom Arms and Armor
3rd-level Illusion
Casting time: 1 action
Range: Touch
Components: V,S,M (a small piece of mithral worth at least 10 gp)
Duration: 1 hour


You or one willing creature you touch gains semi-illusory armor and weapon of your choice, which can look like anything you wish. Until the spell ends, the target’s base AC becomes 15 + its Dexterity modifier. The weapon, regardless of its appearance, does 2d6 + its Strength or Dexterity modifier in force damage.




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