Perfectionist (Pathfinder Class)

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|img= |imgloc= |imgsize= |imgcaption= |status=<-how close to completion-> |editing= |type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> |desc=<-Paragraph description of the class-> }}

Perfectionists[edit]

Perfectionists are mortals with the souls of slain Deities of Good. Their power is unmatched, and their wrath even more so.

Making a Perfectionist[edit]

A Perfectionist's strong and weak points vary with each Perfectionist, depending entirely on his Perfection Point Selection.

Abilities: Wisdom is the highest priority for the Perfectionist, following with Constitution, either Strength or Dexterity depending on his combat role, Intelligence, and Charisma for last.

Races: Any race likely to result in good individuals can be a Perfectionist.

Alignment: Any Good.

Starting Gold: 1d10 times 20. Average 100 gp.

Starting Age: As Sorcerer.

Table: Perfectionist

Hit Die: d6

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +2 +2 Perfection Points, Perfectionist Potential, Perfectionist Training and Perfectionist Blood I.
2nd +2 +4 +4 +4
3rd +3 +6 +6 +6
4th +4 +8 +8 +8
5th +5 +10 +10 +10 Perfectionist Blood II
6th +6 +12 +12 +12
7th +7 +14 +14 +14
8th +8 +16 +16 +16 Perfectionist Blood III
9th +9 +18 +18 +18
10th +10 +20 +20 +20
11th +11 +22 +22 +22 Perfectionist Blood IV
12th +12 +24 +24 +24
13th +13 +26 +26 +26
14th +14 +28 +28 +28
15th +15 +30 +30 +30 Perfectionist Blood V
16th +16 +32 +32 +32
17th +17 +34 +34 +34
18th +18 +36 +36 +36
19th +19 +38 +38 +38
20th +20 +40 +40 +40 Aspect of Good

Class Skills (1 + Int modifier per level, &times)
All.

Class Features[edit]

All of the following are class features of the Perfectionist.

Equipment Training = The Weapons and Armor Training of a Perfectionist are extremely limited, only bearing Proficiency with 1 Weapon Group, Light Armor and the Natural Weapon Group, and CANNOT gain Proficiency with anything from any source other than the Perfectionist Class itself. However, the Perfectionist gains Proficiency with one additional Group of Weapons/Armor/Shields per Level, and gains a Competence Bonus to Attack and Damage Rolls with selected Weapon Groups, and to AC with Selected Armor and Shields equal to his Perfectionist Level divided by 5, minimum 1.

Alignment Sight (Ex): ALL Alignment Auras are visually visible to the Perfectionist, and he/she is immune to any and all negative side effects of this gift.

Perfection Points (Ex) = Perfectionists, much like Sorcerers, derive their abilities from raw, innate power. However, they are the rebirth of good-aligned deities who perished in the fight against evil. Each Perfectionist develops abilities unique to him/her, through special meditations unique to each. As they grow more powerful, more options and powers become available to them. At First Level, 4 Perfection Points are granted, and another 2 + Wis Modifier per Level thereafter. These points can be spent to gain desired traits and abilities, selected upon gaining these points. These points can be spent on the following abilities...

  • Agelessness = With the Cost of a single Perfection Point, the Perfectionist becomes immune to the harmful effects of age. This can be taken twice, the second time causing the Perfectionist's maximum lifespan to change to infinite.
  • Attribute General Training = With the Cost of a single Perfection Point, the Perfectionist gains +1 to all Ability Scores. This can be taken any number of times.
  • Attribute Special Training = With the Cost of single Perfection Point, the Perfectionist gains +6 to a single Ability Score. This can be taken any number of times.
  • Combat Accuracy Training = With the Cost of a single Perfection Point, the Perfectionist gains a +2 Bonus to all Attack Rolls. This can be taken any number of times.
  • Combat Potency Training = With the Cost of a single Perfection Point, the Perfectionist deals a +5 Bonus to all Damage Rolls. This can be taken any number of times.
  • Damage Reduction = With the Cost of a single Perfection Point, the Perfectionist can gain DR 1/-. This can be taken any number of times.
  • Defensive Core Training = With the Cost of a single Perfection Point, the Perfectionist adds any Ability Score Modifier in addition to Dex to AC. This can be taken any number of times.
  • Defensive Special Training = With the Cost of a single Perfection Point, the Perfectionist gains a +2 Bonus to AC, the type chosen from Armor, Competence, Deflection, Dodge, Insight, Luck, Natural Armor or Sacred. This can be taken any number of times.
  • Equipment Training = With the Cost of a single Perfection Point, the Perfectionist can gain Proficiency with a single category of weapons/armour/shields. This can be taken multiple times.
  • Feat General Training = With the Cost of a single Perfection Point, the Perfectionist gains 1 Bonus Feat per Perfectionist Level. This can be taken any number of times.
  • Feat Specific Training = With the Cost of a single Perfection Point, the Perfectionist can ignore a single, specific requirement of any and all feats. This can be taken any number of times.
  • HD General Training = With the Cost of a single Perfection Point, the Perfectionist can raise his HD by 1 category, to a maximum of d12.
  • HD Racial Training = With the Cost of a single Perfection Point, the Perfectionist gains 1 Racial HD, Die type either base or Perfectionist, whichever is greater.
  • Immunity = With the Cost of a single Perfection Point, the Perfectionist becomes Immune to a single effect, as well as any and all means of bypassing it. This can be taken any number of times.
  • Magical Training = With the cost of a single Perfection Point, the Perfectionist can gain access to a spell as a supernatural ability, usable either at will or constant. This can be taken multiple times, either gaining multiple supernatural abilities, or augmenting am existing ability.
  • Movement Training = With the cost of a single Perfection Point, the Perfectionist can gain a single Movement Type of his/her choice, equal to his base speed. In the case of flight, the manoeuvrability is average. This can be taken any number of times, either gaining additional movement types, or augmenting an already existing type by either multiplying the speed by the amount of Perfection Points invested, or in the case of flight, increasing the manoeuvrability by one step.
  • Regeneration = With the Cost of a single Perfection Point, the Perfectionist can gain Regeneration 1/-. This can be taken any number of times.
  • Resilience Training = With the Cost of a single Perfection Point, the Perfectionist functions normally even when under 0 HP, and only dies at the negative value of his Total HP. This can be taken multiple times.
  • Resolve General Training = With the Cost of a single Perfection Point, the Perfectionist gains a +2 bonus to all Saves. This can be taken any number of times.
  • Resolve Special Training = With the Cost of a single Perfection Point, the Perfectionist gains a +6 bonus to a single Save. This can be taken any number of times.
  • Self-Sustenance = With the Cost of a single Perfection Point, the Perfectionist permanently removes a single bodily need. This can be taken any number of times.
  • Sensory Training = With the Cost of a single Perfection Point, the Perfectionist gains/increases Blindsense, Blindsight, Darkvision, Scent, etc, up to 60 ft, or Lowlight Vision equal to Twice Human Vision. This can be taken any number of times.
  • Skill Training = With the Cost of a single Perfection Point, the Perfectionist increases the Skill Points Level Modifier to 2 + Int Modifier. This can be taken any number of times, each time increasing the modifier by 1.
  • Special Training = With the Cost of a single Perfection Point, the Perfectionist can gain access to a single class feature of any class, his Perfection Levels counting as the original Class's Levels. This can be taken any number of times, either granting separate class features, or augmenting a specific class feature.
  • Unique Training = With the Cost of a single Perfection Point, the Perfectionist can gain any single benefit not already on the Perfectionist Class Features. This can be taken any number of times.

Perfectionist Potential (Ex) = A Perfectionist automatically gains four templates of your choice, without needing to adhere to Level Adjustment or Drawbacks.

Perfectionist Training (Ex): A Perfectionist innately bears the abilities and training of others. Once per Level, a Perfectionist can pick one of the following benefits...

  • Class = The Class Option grants the Perfectionist ALL the Abilities and Training of a Single Class, the Perfectionist Levels counting as the Levels of the Chosen Class.
  • Creature = The Creature Option grants the Perfectionist ALL the Traits and Abilities of a Single Creature, the Perfectionist Levels counting as the HD of the Chosen Creature.
  • Race = The Race Option grants the Perfectionist ALL the Traits and Abilities of a Single Race.
  • Subtype = The Subtype Option grants the Perfectionist ALL the Traits and Abilities of a Single Subtype.
  • Template = The Template grants the Perfectionist All the Traits and Abilities of a Single Template.
  • Type = The Type Options grants the Perfectionist ALL the Traits and Abilities of a Single Type.

NOTE = It is Possible to Purchase from the Above, with a Cost of 3 Perfectionist Points.

Perfectionist Blood I (Ex): At 1st Level, the Perfectionist's type changes to Native Outsider.

Perfectionist Blood II (Ex): At At Level 5, the Perfectionist’s Base Type changes to True Outsider with the Good Subtype.

Perfectionist Blood III (Ex): At Level 8, the Perfectionist Becomes a Deity of Divine Rank 0, and can Purchase Divine Ranks at a Cost of 10 Perfection Points, to a limit of 5 Divine Ranks.

Perfectionist Blood IV (Ex): At Level 11, the Perfectionist’s Divine Rank Maximum is Increased to 10.

Perfectionist Blood V (Ex): At Level 15, the Perfectionist’s Divine Rank Maximum is Increased to 20.

Capstone = Aspect of Good (Ex): At 20th Level, the Perfectionist's Divine Ranks Cap is Increased to Infinite, can choose whether or not he becomes a Overdeity, and either gains Regen/- 10, or double his Regen/-, whichever is higher. In addition, the Perfectionist Point Cost for Perfectionist Training and Divine Ranks are Reduced to 1 Each.

Ex-Perfectionists[edit]

If a Perfectionist willingly becomes of Non-Good Alignment, immediately loses all of his/her power, and must atone within 21 days, or perish forever.



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