Perfectionist (Pathfinder Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed


Perfectionists[edit]

Perfectionists are mortals with the souls of slain Deities of Good. Their power is unmatched, and their wrath even more so.

Making a Perfectionist[edit]

A Perfectionist's strong and weak points vary with each Perfectionist, depending entirely on his Perfection Point Selection.

Abilities: Wisdom is the highest priority for the Perfectionist, following with Constitution, either Strength or Dexterity depending on his combat role, Intelligence, and Charisma for last.

Races: Any race likely to result in good individuals can be a Perfectionist.

Alignment: Any Good.

Starting Gold: 1d10 times 20. Average 100 gp.

Starting Age: As Sorcerer.

Table: Perfectionist

Hit Die: d4

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +2 +2 Perfection Points and Perfectionist Potential.
2nd +2 +4 +4 +4
3rd +3 +6 +6 +6
4th +4 +8 +8 +8
5th +5 +10 +10 +10
6th +6 +12 +12 +12
7th +7 +14 +14 +14
8th +8 +16 +16 +16
9th +9 +18 +18 +18
10th +10 +20 +20 +20
11th +11 +22 +22 +22
12th +12 +24 +24 +24
13th +13 +26 +26 +26
14th +14 +28 +28 +28
15th +15 +30 +30 +30
16th +16 +32 +32 +32
17th +17 +34 +34 +34
18th +18 +36 +36 +36
19th +19 +38 +38 +38
20th +20 +40 +40 +40

Class Skills (1 + Int modifier per level, ×4 at 1st level)
All.

Class Features[edit]

All of the following are class features of the Perfectionist.

Weapon and Armor Proficiency = Each Perfectionist is automatically proficient with all simple weapons and light armor.

Perfection Points (Ex) = Perfectionists, much like Sorcerers, derive their abilities from raw, innate power. However, they are the rebirth of good-aligned deities who perished in the fight against evil. Each Perfectionist develops abilities unique to him/her, through special meditations unique to each. As they grow more powerful, more options and powers become available to them. At First Level, (3 + Wisdom Modifier) Perfection Points are granted, and another (2 + Wisdom Modifier x Character Level) per Level thereafter. These points can be spent to gain desired traits and abilities, selected upon gaining these points. These points can be spent on the following abilities...

  • Agelessness = With the Cost of a single Perfection Point, the Perfectionist becomes immune to the harmful effects of age. This can be taken twice, the second time causing the Perfectionist's maximum lifespan to change to infinite.
  • Attribute General Training = With the Cost of a single Perfection Point, the Perfectionist gains +1 to all Ability Scores. This can be taken any number of times.
  • Attribute Special Training = With the Cost of single Perfection Point, the Perfectionist gains +3 to a single Ability Score. This can be taken any number of times.
  • Damage Reduction = With the Cost of a single Perfection Point, the Perfectionist can gain DR 1/-. This can be taken any number of times.
  • Elemental Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single element. This can be taken 5 times.
  • Equipment Training = With the Cost of a single Perfection Point, the Perfectionist can gain Proficiency with a single category of weapons/armour/shields. This can be taken multiple times.
  • Feat General Training = With the Cost of a single Perfection Point, the Perfectionist gains 1 Bonus Feat per Perfectionist Level. This can be taken any number of times.
  • Feat Specific Training = With the Cost of a single Perfection Point, the Perfectionist can ignore a single, specific requirement of any and all feats. This can be taken any number of times.
  • HD Increase = With the Cost of a single Perfection Point, the Perfectionist can raise his HD by 1 category, to a maximum of d12.
  • Magical Immunity = With the cost of a single Perfection Point, the Perfectionist gains full immunity to a single school/type of magic. This can be taken any number of times.
  • Magical Training = With the cost of a single Perfection Point, the Perfectionist can gain access to a spell as a supernatural ability, usable 1/day. This can be taken multiple times, either gaining multiple supernatural spells, or spending multiple Perfection Points on a single ability, 2 Perfection Points making it usable at 1/minute, or 3 Perfection Points making it usable at will.
  • Moral Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single alignment, and all it's effects and abilities. This can be taken 4 times.
  • Regeneration = With the Cost of a single Perfection Point, the Perfectionist can gain Regeneration 1/-. This can be taken any number of times.
  • Resilience Training = With the Cost of a single Perfection Point, the Perfectionist functions normally even when under 0 HP, and only dies at the negative value of his Total HP. This can be taken multiple times.
  • Self-Sustenance = With the Cost of a single Perfection Point, the Perfectionist permanently removes a single bodily need. This can be taken any number of times.
  • Skill Training = With the Cost of a single Perfection Point, the Perfectionist increases the Skill Points Level Modifier to 1 + Int Modifier. This can be taken any number of times, each time increasing the modifier by 1.
  • Special Training = With the Cost of a single Perfection Point, the Perfectionist can gain access to a single class feature of any class, his Perfection Levels counting as the original Class's Levels. This can be taken any number of times, either granting separate class features, or augmenting a specific class feature.
  • Unique Training = With the Cost of a single Perfection Point, the Perfectionist can gain any single benefit not already on the Perfectionist Class Features. This can be taken any number of times.

Perfectionist Potential (Ex) = A Perfectionist automatically gains three templates of your choice, without needing to adhere to Level Adjustment.

Ex-Perfectionists[edit]

If a Perfectionist willingly becomes of Non-Good Alignment, immediately loses all of his/her power, and must atone within 21 days, or perish forever.



Back to Main PagePathfinder HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!


Advertisements: