Penanggalan (4e Class)

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Penanggalan[edit]

Penanggalan1.jpg
"Penanggalan Full 2" by Kurt Komoda
Class Traits
Role: Striker.
Power Source: Shadow.
Key Abilities: Dexterity, Charisma
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple Melee, Simple Ranged
Implements: Holy symbols, ki focuses
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 2 (See blood drinker)
Trained Skills: From the class skills list below, choose Four from the list of class skills trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), History (Int), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Thievery (Dex)

The penanggalan is a female humanoid who has been cursed through black magic or demonic forces. During the day they appear to be normal members of their race. At night, a penanggalan's head end entrails detach from her body, compelled to seek living blood and flesh to sustain their lifeforce.

In her humanoid form, a penanggalan avoids eye contact but licks her lips in the presence of blood. Unlike a vampire, a penanggalan is a living person in this form, and such behaviour can be the only way to identify her for what she is. Only when she detaches her head is she considered an undead creature.

Overview

Characteristics:
Religion:
Races:

Creating a Penanggalan[edit]

Ability Scores

Your most powerful attacks are made while your head and entrails are detached. They require unnatural speed and agility, so Dexterity should be your highest score. As you are not proficient with heavier armors, a high dexterity is also important for dodging attacks.

The attacks you make whilst in your humanoid form use your force of personality and psychic strength, so your next highest score should be Charisma. Charisma also improves the damage you inflict with all your penanggalan powers, and your regeneration whilst in maiden form.

Vampire

A penanggalan is a kind of vampire. When you gain a Penanggalan power, you can instead take a Vampire power of the same level and type. The Vampire class is presented in Heroes of Shadow.

Feats
Equipment

Heroic Penanggalan[edit]

Penanggalan2.jpg
"Penanggalan Bite" by Kurt Komoda
Level Feats Known Class Features and Powers
1 1 Blood is Life
Penanggalan Agility
Hidden Might
Maiden Form, Head Form
Tanggal
Blood Drinker
At-will powers
Wasting Touch
2 +1 Ooze Through Cracks
3 Violating Tongue
4 +1 Ability score increase
Seeker of Blood
5 Soothing Voice
6 +1 Grasping Entrails
7 Improved Blood Drinker
8 +1 Ability score increase
Ghoulish Ascent
9 Horrific Transformation
10 +1 Utility Power

Level 1: Blood is Life[edit]

Your undead nature and your dependence on blood force you to use healing surges in a different way than other characters. The few healing surges you have can be augmented by the life force you drain from your foes with many oryonr powers. In addition, you can draw on the life energy of a willing ally to fuel your own Vitality.
Benefit: Once during a short rest, an ally adjacent to you can willingly lose one healing surge to allow you to regain hit points equal to your bloodied value. You regain hit points equal to your bloodied value. If you end a short rest with more healing surges than your usual number of healing surges for the day, you lose any healing surges beyond that number but regain all your hit points.

Level 1: Penanggalan Agility[edit]

Your curse and your hunger has heightened your reflexes, making it harder for foes to hit you.
Benefit: While you are wearing cloth armor or no armor, you gain a +1 shield bonus to AC and Reflex.

Level 1: Hidden Might[edit]

You burn with an inner strength that belies your delicate appearance.
Benefit: You gain a bonus to the damage rolls of your vampire powers and vampire paragon path powers. The bonus equals your Charisma modifier. The bonus increases to 2 + your Charisma modifier at 5th level, 4 + your Charisma modifier at 15th level, and 6 + your Charisma modifier at 25th level.

Level 1: Maiden Form, Head Form[edit]

Certain penanggalan powers will allow you to transform between two types of creature known as "maiden form" and "head form". Some of your powers will gain a bonus depending on which form you are in.

Maiden Form[edit]

When you are in maiden form, you look like a normal female member of your race.
Benefits: You gain the following benefits and weaknesses.

  • You are a living creature.
  • You gain a +5 bonus to Bluff checks to disguise the fact that you are a penanggalan.
  • While you are bloodied, you gain regeneration equal to your Charisma modifier.

Head Form[edit]

In head form, your head and internal organs have detached from your body.
Benefits: While you are in head form, your headless body is considered a corpse. Unless the body is utterly destroyed, you can take a standard action to return to maiden form, but only if it is in the same square as at least one part of the body.

While you are in head form, you gain the following benefits and weaknesses.

  • You are an undead creature. You are unaffected by anything that affects only living creatures. You do not need to breathe.
  • You have darkvision.
  • You have resist 5 necrotic.
  • You have vulnerable 5 radiant.
  • Your speed becomes 2, and you gain a fly speed of 7 (hover, altitude limit 1)
  • You no longer have hands, and you drop anything you were holding, except implements you can use. Although your other equipment remains with your body, you are still linked to your magical items and continue to receive their benefits. The exceptions are magical weapons and wondrous items: You cannot use the powers and properties of those items.
  • You cannot use powers with the Weapon keyword.

Level 1: Tanggal[edit]

Benefit: You gain the tanggal power.

Tanggal Vampire Class Feature
With a scream, your head is ripped from your body, entrails dangling behind. You fly, seeking blood to consume.
Encounter
Minor Action Personal
Effect: You change from maiden form to head form.


Level 1: Blood Drinker[edit]

Your curse demands that the life force of other creatures be sacrificed to maintain your undead form. Whether it consists of blood, ichor, or the unseen energy of life itself, only the essence of your foes can satisfy you.
Benefit: You gain the blood drinker power.


Blood Drinker Vampire Class Feature
When your attack strikes true, you sweep past your foe's defenses to consume the essence of its life.
Encounter Star.gif Shadow
No Action Personal
Trigger: You hit an enemy with a vampire melee at-will attack power.
Target: The triggering enemy
Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.
Level 17: 2d10 extra damage.
Level 27: 3d10 extra damage.


Level 1: At-Will Powers[edit]

Benefit: You gain cursed bite, hypnotic glance and grotesque embrace


Cursed Bite Vampire Attack 1
Whilst the bite of a living penanggalan is vicious, when hunting her fangs become long and drip with poison.
At-Will Star.gif Shadow, Implement, Poison
Standard Action Melee 1
Attack: Dexterity Vs. Fortitude
Hit: 1d6 + Dexterity modifier damage.
Level 21: 2d6 + Dexterity modifier damage.
Head Form:
Hit: You deal an extra 2 poison damage and gain 2 temporary hit points.
Level 21: Extra 5 poison damage and gain 5 temporary hit points.



Hypnotic Glance Vampire Attack 1
You normally avoid eye contact with other creatures. When deign you lift your head, it is to numb the senses of your victim.
At-Will Star.gif Shadow, Implement, Psychic
Standard Action Ranged 5
Attack: Charisma + 2 Vs. Will
Hit: 1d6 + Charisma modifier psychic damage.
Level 21: 2d6 + Charisma modifier psychic damage.
Maiden Form:
Hit: The target takes a -2 penalty to attack rolls until the end of your next turn.



Grotesque Embrace Vampire Attack 1
You can use almost any part of you to wrap around a foe. With hands, hair or entrails you can grab two creatures at once.
At-Will Star.gif Shadow, Implement, Necrotic
Standard Action Melee 1
Target: One or two creatures
Attack: Dexterity Vs. Reflex
Hit: 1d6 necrotic damage and you grab the target.
Level 21: 2d6 necrotic damage.
Head Form:
Melee 2



Level 1: Wasting Touch[edit]

Benefit: You gain Wasting Touch.


Wasting Touch Vampire Attack 1
Those touched by your dangling entrails are afflicted with open sores that will not heal.
Daily Star.gif Shadow, Implement, Poison, Necrotic
Standard Action Melee 1
Attack: Dexterity Vs. Fortitude
Hit: 2d12 + Dexterity modifier necrotic and poison damage.
Miss: Half damage.
Head Form:
Hit: The target cannot regain hit points and takes a -2 penalty to Fortitude (save ends both)



Level 2: Ooze Through Cracks[edit]

Benefit: You gain a 2nd level Vampire utility power of your choice.


Ooze Through Cracks Vampire Utility 2
Your form becomes a red goo that can squeeze through the gap under the door, or the cracks between the floorboards.
Encounter Star.gif Shadow
Minor Action Personal
Effect: You gain a +2 power bonus to Stealth checks and may ignore difficult terrain until the end of your next turn.
Head Form:
Effect: Until the end of your next turn, when you make a squeeze action you enter spaces that are as thin as 1 inch thick.



Level 3: Violating Tongue[edit]

A hunting penanggalan need not enter their victim's abode to claim their lifeforce. Whilst hovering outside, they can extend a long, invisible tongue that can worm its way through windows or other gaps.
Benefit: You gain violating tongue.


Violating Tongue Vampire Attack 3
Your tongue thrusts out – invisible, snake-like and expanding – slipping through gaps to seek blood.
Encounter Star.gif Implement, Shadow
Standard Action Melee 3
Attack: Dexterity Vs. Reflex
Hit: 2d6 + Dexterity modifier damage
Head Form: The target cannot benefit from cover against this attack.
Special: You can lose a healing surge when you use this power to increase the range to 4 squares.



Level 4: Ability Score Increase[edit]

Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 4: Seeker of Blood[edit]

Benefit: You gain the seeker of blood.


Seeker of Blood Vampire Utility 2
You draw on what you have already consumed to help you find your next victim.
Encounter Star.gif Shadow
Minor Action Personal
Effect: You gain a +5 power bonus to the next Stealth check or Perception check you make to detect living creatures before the end of your next turn.
Special: You can lose a healing surge when you use this power to increase the bonus to +10.



Level 5: Soothing Voice[edit]

Many penanggalans were midwives before their curse. They have taken their skill at comforting to terrible extremes.
Benefit: You gain soothing voice.

Soothing Voice Vampire Attack 5
'
Daily Star.gif Shadow, Implement, Charm
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Charisma + 2 Vs. Will
Hit: The target is slowed (save ends).
First Failed Save: The target is unconscious (save ends) instead of slowed.
Miss: The target is slowed (save ends).
Maiden Form:
Hit: Until the end of the encounter, you have combat advantage against the target whilst it is slowed.



Level 6: Grasping Entrails[edit]

Benefit: You gain a 6th level Vampire utility power of your choice.


Grasping Entrails Vampire Utility 6
Your glistening entrails wrap around your foe, spreading the corruption of your wasting touch.
Encounter Star.gif Shadow
Free Action Personal
Trigger: You grab a creature
Target: The creature you grab
Effect: While the target is grabbed by you, it grants combat advantage, it cannot regain hit points, and it takes a -2 penalty to Fortitude.



Level 7: Improved Blood Drinker[edit]

You have become a more efficient predator, seeking out additional opportunities to feed.
Benefit: You gain one more use of blood drinker per encounter, but you can use it only once per turn.

Level 8: Ability Score Increase[edit]

You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.

Level 8: Ghoulish Ascent[edit]

You improve your detached head's ability to float, allowing you to quickly ascend to the rooftops.
Benefit: While you are adjacent to a wall, your fly speed does not have an altitude limit.

Level 9: Horrific Transformation[edit]

Your head can detach in a particularly disturbing manner, accompanied by a banshee howl and spatters of gore. This can rattle the nerves of anyone witnessing it.
Benefit: You gain the horrific transformation power.

Horrific Transformation Vampire Attack 9
With a scream of dark psychic energy, your true form wrenches out of its vessel.
Daily Star.gif Fear, Psychic, Shadow, Implement
Standard Action Close burst 2
Target: Enemies in the burst
Attack: Charisma + 2 Vs. Will
Hit: 4d6 + Charisma modifier psychic damage.
Maiden Form:
Hit: The target is dazed (save ends)
Effect: You change from maiden form to head form.



Level 10: Utility Power[edit]

Benefit: You gain a 10th level Vampire utility power of your choice.


Malleable Form Vampire Utility 10
You shape squirms so fluidly that you pass through obstacles with ease, and can hide in the obscurest of gaps.
Daily Star.gif Polymorph, Shadow
Standard Action Personal
Effect: You shift up to your speed, and you gain a +10 bonus to Stealth checks until the end of your turn. If you are hidden from all enemies at the start of your next turn, then on that turn you can use a 1st level at-will vampire attack power, once, as a minor action.
Head Form: You are phasing until the end of your turn.



Paragon <!-Name->[edit]

Level Feats Known Class Features and Powers
11 +1 Ability score increase
Paragon Path Features
Paragon Path Power
12 +1 Paragon Path Power
13
14 +1 Ability score increase
15
16 +1
Paragon Path Feature
17
18 +1 Ability score increase
19
20 +1 Paragon Path Power

Level 11: Ability Score Increase[edit]

Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.

Level 11: Paragon Path Features[edit]

Benefit: You gain the level 11 features of your chosen paragon path.

Level 11: Paragon Path Power[edit]

Benefit: You gain the level 11 power of your chosen paragon path.

Level 11:[edit]

Benefit:

Level 12:[edit]

Benefit:

Level 12: Paragon Path Power[edit]

Benefit: You gain the level 12 power of your chosen paragon path.

Level 13:[edit]

Benefit:

Level 14: Ability Score Increase[edit]

Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 14:[edit]

Benefit:

Level 15:[edit]

Benefit:

Level 16:[edit]

Benefit:

Level 17:[edit]

Benefit:

Level 18: Ability Score Increase[edit]

You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.

Level 18:[edit]

Benefit:

Level 19:[edit]

Benefit:

Level 20: Paragon Path Power[edit]

Benefit: You gain the level 20 power of your chosen paragon path.

Epic <!-Name->[edit]

Level Feats Known Class Features and Powers
21 +1 Ability score increase
Epic Destiny Feature
22 +1
23
24 +1 Ability score increase
Epic Destiny Feature
25
26 +1 Epic Destiny Power
27
28 +1 Ability score increase
29
30 +1 Epic Destiny Feature

Level 21: Ability Score Increase[edit]

You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.

Level 21: Epic Destiny Feature[edit]

Benefit: You gain the level 21 feature of your chosen epic destiny.

Level 21:[edit]

Benefit:

Level 22:[edit]

Benefit:

Level 23:[edit]

Benefit:

Level 24: Ability Score Increase[edit]

The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 24: Epic Destiny Feature[edit]

Benefit: You gain the level 24 feature of your chosen epic destiny.

Level 24:[edit]

Benefit:

Level 25:[edit]

Benefit:

Level 26: Epic Destiny Power[edit]

Benefit: You gain the level 26 power of your chosen epic destiny.

Level 26:[edit]

Benefit:

Level 27:[edit]

Benefit:

Level 28: Ability Score Increase[edit]

Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.

Level 28:[edit]

Benefit:

Level 29:[edit]

Benefit:

Level 30: Epic Destiny Feature[edit]

Benefit: You gain the level 30 feature of your chosen epic destiny.

Level 30:[edit]

Benefit:



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