Path of The Strongest (5e Subclass)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: No SRD links.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Path of the strongest[edit]

Become the strongest warrior of all times! A barbarian who dedicate his life to become unrivaled. You have spent your life to master a melee weapon of your choice. This is your favourite weapon.


Master of your weapon[edit]

When you choose this subclass at level 3, you get to choose a "favourite weapon" from the two-handed weapons list. You can now use it with one hand as if you were wielding it two-handed. If it also has the versatile propriety, you use the highest die even when you use it single-heanded. Choose another favourite weapon at level 14.

Expert in Two-Weapon Fighting[edit]

At level 6 you gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. When you take the Attack action, you can use a bonus action to attack with the weapon you're holding with the other hand. You add half your ability modifier rounded down to the damage of the bonus attack, unless that modifier is negative. You only gain this benefits if you're holding your favourite weapons.

Spirit of the Weapon[edit]

By the 10th level, as an action, you can materialize one or two of your favourite weapons. To do that roll 1d20. If the result is 10 or higher you materialize 2 weapons. The weapons lasts for 10 minutes and they have the same proprieties your weapons have, except they deal psychic damage. Only you can use this weapons.

Brute force of The Strongest[edit]

At 14th level you have become so strong that count as one size larger when determining your Special Attacks Modifier and the weight you can push, drag, or lift. In addition, once per short or long rest, your expertise in fighting let you double your STR modifier for both hit and damage for one turn when you attack with your favourite weapons.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors