Tank, Light (5e Equipment)

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Cost: Rare
Weight: 9 tons
Speed: On Road Top speed 450 ft. (45 mph); acceleration 45 ft. (4 ½ mph) per round; Off Road Top speed 300 ft. (30 mph); acceleration 30 ft. (2 ½ mph).
Carrying Capacity: 9 tons
Strength: 22
Dexterity: 12
Constitution: 22

Light tanks sacrifice the armor and heavy weaponry of larger tanks in favor of much higher maneuverability. While they were eventually phased out in favor of main battle tanks, they are still occasionally used in situations where a medium tank would be too heavy, be that on weak terrain or amphibiously.

Due to its rugged design, a light tank's speed is not reduced by nonmagical difficult terrain. A light tank's crew have three-quarters cover, unless they are manning a turret on the top, in which case the machine gunner only has half cover. The vehicle has a length of 16 feet, a width of 7 feet, a height of 60.5 ½ feet, and an operational range of 120 miles.

Size: Large
AC: 18
Hit Points: 250 (damage threshold 10)
Crew and Passengers: 1 driver; 1 gunner; 1 commander/machine gunner; 1 loader.

Armament. Light tanks are primarily armed with a light autocannon or short-range missile launcher, and a light machine gun for engaging smaller, less heavily armored targets.

Light Autocannon: Ranged Weapon Attack: +X to hit, range 3,000/9,000 ft., one target. Hit: 35 (10d6) piercing damage. This attack has the armor piercing (-3) properties. A light tank comes with 18 rounds of ammunition.

Short-Range Missile Launcher: Ranged Weapon Attack: +X to hit, range 4/16 miles, one target or point within range. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 90 (20d8) bludgeoning damage on a failed save, or half as much on a successful one. A short-range missile launcher has the loading and Armor Piercing (-5) properties, and it deals double damage against objects. A light tank carries 6 rounds of ammunition.

Light Machine Gun: +X to hit, range 80/240 ft., one target. Hit: 14 (4d6) piercing damage. The light machine gun has the burst fire and reload (100 shots) properties. A light tank comes with 600 shots for this weapon.

Amphibious Variant. Most modern light tanks are designed to travel on both land and water, typically by using flotation curtains and treads, granting the light tank a 35 ft. (30.5 ½ mph) swim speed.

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