Owl Kin (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:31, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: Silent Wings, Perch, Swivel, Superior Dark Vision and Light Blindess all seem to have been written in ignorance of the 3.5e rules. Needs rewriting.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Owl Kin[edit]


Owl Kin are generally warm and friendly, enjoying a good puzzle, as well as a good meal. Constantly trying to keep things just the way they like it, most Owl Kin are extremely obsessive compulsive, but not all of them are.

Physical Description[edit]

Owl Kin fall into one of three main categories, Barn Owl Kin (looking more like a barn owl), Horned Owl Kin (looking more like a horned owl), and Snowy Owl Kin (looking like the snowy owl). despite these differences there are some underlying features that all share. Wings of Owl Kin come out of their backs, around the shoulder area, and are fully functional. Their arms are only feathered until just past the shoulder; below that they are coated with avian skin, just as their legs are.


Owl Kin are calm around most races, but do not enjoy being around creatures larger than themselves, such as Half Giants or Goliaths.


Fairly good natured for the most part; Owl Kin are predominately of good or neutral alignments, and don't care one way or the other for chaos or law.


Owl Kin live in forested areas, but are predominately nocturnal and as such aren't seen much during the day. So don't be surprised if one stumbles upon your camp site accidentally at night.


Owl Kin have a tendency to worship either gods that take up the form of an owl, or who represent night


Automatic Languages: Common, Avian. Bonus Languages: Gnomish, Dwarven, Halfling, Elven


Naming for Owl Kin is an oddity in and of itself, as they name themselves when they come of age, usually accompanied by a large celebration. This celebration is akin to that of the fortnight of feasting followed by followers of Heironeous.

Racial Traits[edit]

  • +4 Wisdom, +2 Intelligence, -4 Constitution: Extremely world weary and smart, Owl Kin are good when you need a puzzle solved, but due to their somewhat hollow bones, they can't take a hit all that well
  • Humanoid(Avian) They're bipedal owls
  • Medium: No bonuses
  • Owl Kin base land speed is 25 feet: Fly 40 (Moderate Maneuverability)
  • Silent Wings: When flying, an Owl Kin gets +2 to move silently, so long as they are wearing light or no armor.
  • Perch: Owl Kin have talons for feet, thus allowing them to grip branches and the like easily. An Owl Kin gets a +2 to their balance check on anything small enough for them to wrap their talons around, but can still be knocked off by normal means.
  • Darkvision: Owl Kin can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.
  • Light Sensitivity: Owl Kin are dazzled in bright sunlight or within the radius of a daylight spell.
  • Two Natural weapons Talons 1d4
  • Owl Type - Depending on which type of Owl the Owl Kin closest appears like determines some abilities
    • Barn - gain Hide In Plain Sight
    • Horned - gain a +6 to Intimidate
    • Snowy - gain +5 Resist/cold
    • Automatic Languages: Common Avian. Bonus Languages: Gnomish, Dwarven, Half-ling, Elven.
  • Favored Class: Druid

Vital Statistics[edit]

Table: Owl Kin Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d6 +2d6 +3d6
Table: Owl Kin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
60 years 90 years 115 years +4d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Owl Kin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 0" +2d10 90 lb. × (1d4) lb.
Female 4' 10" +2d10 80 lb. × (1d4) lb.

Back to Main Page3.5e HomebrewRaces [[Category:ECL<!-#->]]

Home of user-generated,
homebrew pages!