Other Races (Dungeons & Dragonstuck supplement)
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No player really has any business playing these two races except in an Earth C-type of setting. Still, they exist in-universe and GM's should at least consider a request to play a Carapacian or Consort.
The Chess People who fill out the ranks of the Armies of Light and Darkness on the Battlefield.
Ability Score Increase. Your Constitution increases by 1 and your Wisdom score increases by 2.
Age. Carapacians are capable of living for potentially hundreds of years.
Alignment. Carapacians can be found in every alignment. However, Prospitians bend towards the good and order alignments while Dersites have a knack for the chaotic evil side of things, but most carapacians do not fit such a mold.
Size. Carapacians can vary drastically in size and be anywhere between the small and large size ranges.
Speed. 30 ft.
Chess People. You have advantage on Intelligence (History) checks and can take the Disengage or Help action as a bonus action on each of your turns.
Labyrinthe Recall. You can perfectly recall any path you have traveled.
Skaia's Children. You are proficient in the History and Arcana skills.
Languages. You understand Common but can't speak.
Consorts are simple beings with a nak for solving puzzles and working with magic, but they aren't the most perceptive lot.
Ability Score Increase. Your Intelligence increases by 3 and your Wisdom score decreases by 2.
Age. Consorts have relatively short lives of only a few years.
Alignment. Consorts are almost always a variety of Chaotic Neutral, True Neutral, or Lawful Neutral.
Size. Young consorts are small while adult consorts are medium sized.
Speed. 30 ft.
Herptile Nature. You have advantage on Wisdom (Animal Handling) checks when dealing with any kind of herptile (reptile or amphibian). Additionally, you have advantage on any Intelligence (Religion) checks regarding Bilious Slick.
Amphibious. You can breathe underwater.
Languages. Common and any one other language.
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