Obito, Ten-Tails Jinchuriki (5e Creature)

From D&D Wiki

Jump to: navigation, search

Obito Uchiha[edit]

Medium humanoid (Human), chaotic evil

Armor Class 20 (Natural Armor)
Hit Points 475 (50d8 + 250)
Speed 80 ft. flying

16 (+3) 20 (+5) 20 (+5) 20 (+5) 18 (+4) 12 (+1)

Saving Throws Dexterity +16, Constitution +16
Skills Acrobatics +11, Stealth +11, Perception +9, Deception +8
Senses passive Perception 19, Truesight 120 ft.
Languages Common
Challenge 21 (33,000 XP)

Chakra. Obito has 140 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. Obito can sense chakra and magical effects within 30 feet of him.

Jinchuriki Resistance. Obito has advantage on Strength and Dexterity saving throws, has a damage resistance of 30, and takes 3 less damage from all sources.

Jinchuriki Regeneration. At the beginning of each of his turns, Obito regains 10 hit points and 5 chakra points.

More Canon Variant. Obito is immune to all jutsu, excluding taijutsu and Sage Art jutsu. This feature is optional, as it makes many subclasses almost useless.


Sword of Nunoboko. Melee Weapon Attack: +10 to hit, 20 ft. cone. Hit: 19 (5d4 + 5) magical bludgeoning damage.

Great Fireball (7+ Chakra). Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 36 (8d6 + 5) fire damage. Obito can deal an additional 4 (1d6) fire damage per additional chakra point spent.

Tree Creation (9 Chakra). Obito creates a Large tree within 60 feet of him in an unoccupied space that has 20 hit points and AC.


The Obito can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Obito regains spent legendary actions at the start of its turn.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from one of Obito's trees must succeed a DC 24 Dexterity saving throw. On a failure, they take 61 (10d10 + 2) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.

Obito%27s_Sage_Technique_2.png Obito_Second_Transformation.png
Obito before (above) and after (below) becoming the Ten-Tails's jinchuriki, Source [[1][2]].

After becoming the Ten-Tails's Jinchuriki, Obito surpassed even the strongest shinobi. Originally unable to control it, acting and morphing erratically, not even being able to recognize his own name, he quickly overcame this limitation. Despite this, the amount of willpower necessary in containing the Ten-Tails kept him from using his Rinnegan, and even his Sharingan. Despite being as powerful as he is, Madara with the Ten-Tails absorbed was leagues stronger than him.

Back to Main Page5e Homebrew5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!