Oath of the Cleansed (5e Subclass)
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Oath of the Corrupted
Paladins of this order are often feared greatly, known most commonly as "Devil-Blooded Knights". Their unique power comes from the negative plain of energy, be it that they were the sacrificial victim of an infernal ritual, or that they have an incredibly strong infernal bloodline. Most commonly, these paladins are the servants of evil and dark gods, albeit unwilling servants. Sometimes, however, they will serve a righteous order of knights, hunting down and destroying the wicked.
(This oath provides a unique opportunity to play a Paladin with complete moral fluidity, as they are not necessarily sworn knights, though you may play as such if you choose.)
(Note: This archetype has the potential to be very powerful, and I recommend that you consult with your DM before using it. This is not necessarily intended for a normal experience.)
Tenets of the Corrupted
Sobriety There is a dark power that resides within you, you must not indulge those darker desires.
Humanity Do not consider yourself a monster or abomination. You must always hold onto your humanity.
Understanding Your plight must be a constant reminder. Be kind to those who have fallen from grace and help them return to the light.
Resolve The darkness within your soul is only contested by the light that also resides within. Even in the darkest of times, it must be the light that shines through.
Oath of the Corrupted Spells
|3rd||armor of agathys, hellish rebuke|
|5th||misty step, spike growth|
|9th||bestow curse, haste|
|13th||dimension door, freedom of movement|
- Channel Darkness
When you choose this Oath at 3rd level you gain access to the following Channel Darkness (Effectively the same thing as Channel Divinity) options:
Dark Radiance You present your holy symbol and whisper a prayer of forgiveness, allowing the darkness inside you to ebb out. For the next minute, your melee weapon attacks deal additional necrotic damage equal to 1/2 your charisma modifier rounded up. (Minimum 1, Max 3)
Invoke Numbness You present your holy symbol and whisper a prayer of strength, granting yourself advantage on saving throws to maintain concentration on spells for the next minute.
- Holy Darkness
When taking this oath, you lose proficiency in all armor and weapon types including shields, however, you gain "natural" replacements for both, and are considered proficient in their use. These may not be enchanted like normal gear. You gain the following benefits:
As a bonus action, you may create and equip a set of specialized armor. It can take any appearance you choose, but it is always made of a black metal that emits a dark mist. This armor provides AC equal to 10 + Your Charisma modifier + Your Constitution modifier. This armor has the additional benefit of imposing no disadvantage on stealth checks.
As a bonus action, you may conjure a weapon that takes the form and stats of any simple or martial melee weapon. This weapon, like the armor, is made of a black metal and emits a dark mist. The weapon uses every trait of its mundane counterpart. For example, if you choose to conjure a longsword, it is considered versatile and uses strength as its attack modifier. No matter what form you choose to make your weapon, however, it is always considered magical for the sake of bypassing resistance to nonmagical attacks. (You may also spend a bonus action to change your weapon's form. For example, switching from a longsword to a maul.)
(Note: Both your Dark Armor and Dark Weapon are unequipped from you if you are knocked unconcious, reduced to 0 hit points or killed. You must use another set of bonus actions to re-equip them.)
- Dark Smite
Upon taking this oath, your Divine Smite feature, and Improved Divine Smite, deal necrotic damage rather than radiant. Additionally, you do not deal additional damage to fiends and undead anymore, however, your Dark Smite ignores resistance to necrotic damage and treats immunity as resistance. (Resistant=Full damage / Immune=Half damage)
- Aura of Darkness
Beginning at 7th level, you and friendly creatures within 10 feet of you are resistant to radiant damage as well as necrotic damage and gain advantage on stealth checks while in dim light or darkness. At level 18, this aura increases to 30 feet.
- Shadow Warrior
Beginning at 15th level, you gain +3 to attack rolls with your Dark Weapon. Additionally, your Dark Armor and Dark Weapon gain new benefits.
Choose one of the following benefits for your Armor to gain.
'Shadow Shield:' You may create a shield while using your Dark Armor, gaining an additional 2 AC while in your armor.
'Punishment:' Enemies that make melee attacks against you take your charisma modifier in necrotic damage for each successful hit.(Minimum 1)
'Oppressing Guard:' You take normal damage from critical hits rather than double.
Choose one of the following benefits for your weapon to gain.
'Decaying:' A critical hit with this weapon will result in the target losing 1 AC. (To a maximum of -3)
'Hungering:' A killing blow with this weapon will grant you temporary hit points equal to 1/2 your Paladin level rounded down. (This effect does not allow you to gain temporary hit points beyond half your paladin level, however, it does stack with Armor of Agathys.)
'Burdening:' A critical hit with this weapon will impose disadvantage on the next attack or ability check/saving throw made by the target.
- Shadow Champion
At 20th Level, as an action you channel your dark power, taking on the form of a mass of darkness. For the next minute, you gain the following benefits.
- You are immune necrotic damage.
- Enemies within 30 feet of you must make a Wisdom saving throw against your spell save DC. On a failure, they subtract your Charisma modifier from all saving throws for the next minute.
- You gain an additional action that may only be used for the Hide, Disengage, or Dash action.
Once this feature has been used it cannot be used again until the user has undergone a long rest.