Oath of Immaculacy (5e Paladin Subclass)
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Oath of Immaculacy
The Oath of Immaculacy is taken by the sisters of the Order of Saint-Martyr Aurina* at the moment of their acceptance in monkhood. It binds the warrior-nuns into following the principles of their Martyr-Saint Aurina for purity of mind and body, self-restrain and altruism. Called the White Nuns due to their pristinely clear attire, they protect and nurture all that is pure and beautiful in the world, while mercilessly irradicating anything they deem “defiled”. Holding themselves to the highest standards of morality and virtue, they also believe in protecting themselves for temptations with strict vows of chastity and indigence. In society, they function as helpers of the people – healers, exorcists, mediators and even orators. However, they could also be meticulous warriors in times of need – their will and discipline being as impeccable as their attire. None take upon this oath lightly, as Aurina shows no mercy to those who “defile” her will.
* The official name of the institution for the followers of Saint-Martyr Aurina. It is part of the Five Saints of Karsul religion and coexists alongside the other five orders – representing its titular saint. They have many individual monasteries and temples all around the Coalition and the Free Cities, as well as many other places, but their main temple is in the Great City of Tserdonna. Despite officially being an institution that is part of the Coalition of the Five Kingdoms, the Temple of Saint Aurina bears little restrictions of its laws, functioning as a semi-autonomous entity that answers to Saint Aurina and its High Priestess first, and the Tsar of the Coalition second.
- Tenets of Immaculacy
Written in the holy gospels for the One True God Karsul, these tenets are ancient and sacred. Each paladin that swears upon them must take them to heart and never betray them, for they bind them to eternal service to the Saint-Martyr.
- Purity. To cleanse the world of evil, you must first cleanse yourself.
- Altruism. No matter the cost or hardship, always put others before yourself, as through your sacrifice you may inspire them to work toward purity. Martyrdom shall always be thought before selfishness.
- Meticulousness. Never leave deeds unfinished. Follow up on your word no matter the cost. Morality is key to purity.
- Relentlessness. You must purge with the same devotion you help those in need. If you deem something defiled beyond reason, show them no mercy. Some creatures and even people can be cleansed only through death.
Prerequisites: You must be a female humanoid, preferably Human. You must cover your face and body - no one but your sisters in faith (other Oath of Immaculacy paladins) should be allowed to see you without coverage. You must preserve your chastity and rid yourself of earthly good (you shouldn't steal or even carry money; however, you are allowed to receive charity from people following your faith or from your teammates).
|3rd||purify food and drink, sanctuary|
|5th||calm emotions, suggestion|
|9th||motivational speech, haste|
|13th||banishment, aura of purity|
|17th||wall of light, circle of power|
- Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Pure Brilliance: You can use your Channel Divinity to shower yourself with light, as bright as your soul. As an action and for 1 minute, you start emitting light in a 30-foot-radius sphere centered on you. The sphere is bright light and sheds dim light for an additional 30 feet. Any creature that targets you with a non-AOE action must roll a successful Constitution saving throw or suffer from the blinded condition until the start of its next turn, unless it doesn’t rely on sight to use its action. Additionally, if any of this area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
You can end this effect earlier on your turn as part of any other action.
- Compel the Defiled: As a bonus action, you can focus all negative attention on yourself to protect your allies, using your Channel Divinity. Each hostile undead, fiend, aberration or fey in a 30-foot-radius sphere centered on you must make a Charisma saving throw or be compelled by you. For 1 minute and while you end your turns less than 60 feet away from your targets, they have disadvantage on attack rolls against creatures other than you and cannot move more than 30 feet away from you. At the end of the compelled creatures’ turns, they can each reroll the Charisma saving throw; on a success the effects of Compel the Defiled end for the creature. While using Compel the Defiled, you cannot benefit from the effects of spells such as Sanctuary or other non-spell effects similar to it.
Additionally, if you reach 0 hit points while this Channel Divinity is still active, you release a jolt of divine energy that causes all afflicted creatures to suffer from the stunned condition until the start of their next turn. You can end this effect earlier on your turn as part of any other action.
- Purity of Body
- Aurina's Blessings
Starting at 7th level, you gain an alternative use of your Divine Smite feature. When you deal damage to a creature with a melee weapon attack and use your Divine Smite feature, you can instead choose to heal either yourself or a creature within 5 feet of you with the Divine Smite roll. The healing is equal to 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8, same as Divine Smite. Additionally, if the creature you attack is an undead or a fiend, you deal additional 1d8 when using Aurina’s Blessings.
At 18th level, the range of Aurina’s Blessings is increased to 25 feet and the additional damage against undead and fiends is increased to 2d8.
- Benevolent Spirit
At 15th level, if any ally within 60 feet of you is targeted by an attack action and you can see the attacker, you can have the attack target you instead. You must decide to do this after the attack hits but before the DM announces any effects or rolls of the attack. You can use this feature a number of times up to your charisma modifier (minimum of 1) per long rest.
- Aura of the Holy Martyr
At 20th level, you can physically project your soul over your mortal body, transforming into an avatar of the Saint-Martyr Aurina the Virtuous. As a bonus action, you gain the following benefits for 1 minute:
- If you have less than half your hit point total (rounded up) when you activate this feature, you regain a number of hit points needed to reach half your hit point total.
- Any unconscious allies, or allies that died within 1 minute, that are within 60 feet of you when you active this feature, are stabilized.
- You gain immunity to radiant damage and cannot be charmed.
- You gain truesight with a range of 30 feet. Additionally, you are immune to scrying and to any effects that would sense your emotions, read your thoughts, or detect your location.
- As a bonus action, you can withdraw from your own health pool and heal an ally within 30 feet of you. You lose the hit points you give away until you finish a long rest. Beside the amount of hit points you choose to give; you also add your charisma modifier (minimum of 1) to the ally's health.
- If you reach 0 hit points while in this form, you must roll a d100. On a roll of 30 or lower, you instantly die. Otherwise, you are unconscious and must still roll death saving throws as normal.
You can’t use this feature again until you finish a long rest.