Nine-Tailed Clone, Ama no Hoko (5e Creature)
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Nine-Tailed Clone, Ama no Hoko
Gargantuan aberration, chaotic evil
Saving Throws Str +16, Con +14, Cha +16
Legendary Resistance (3/Day). If the clone fails a saving throw, he can choose to succeed instead.
Chakra. The clone has 100 chakra which he can spend. All chakra points are regained at the end of a long rest.
Many-Limbed. When grappling creatures smaller than huge, the clone can grapple up to seven creatures, disabling one attack per creature.
Multiattack. The clone can make seven attacks with its bite, claws, or beams. He may replace any attacks with chakra infusion actions.
Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 19 (2d8 + 10) magical piercing damage and initiates a grapple contest.
Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 10) magical slashing damage.
Beam (7 Chakra).All creatures within a 100 ft. line must succeed a DC 27 Dexterity saving throw. On a failure, they take 21 (3d6 + 10) force damage. On a success, they take half as much damage.
Frightful Presence. Each creature of the clone's choice that is within 240 feet and aware of him must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of their turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.
Tailed Beast Bomb (20 Chakra). The clone chooses a space within 120 feet and fires a 60 foot sphere of chakra centered on that point. Every creature within range must succeed a DC 27 Dexterity saving throw or take 69 (10d10 + 10) force damage. On a success, they take half as much. This jutsu ignores Evasion.
Chakra Infusion. The clone regains 5 chakra points or hit points.