Night Guard (3.5e Prestige Class)

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Night Guard[edit]

The night is true, and Notte is the night!
—Nightfang, Batfolk Night Guard, The Tome of the Night

A Night Guard is one of Notte's vessels in the world, they go beyond being a cleric and fight for him, spreading his teachings in the process. In doing so they gain amazing powers, eventually becoming one with night itself.

Becoming a Night Guard[edit]

Night Guards go beyond worshiping Notte, they aspire to join him. They are fighters and spellcasters at the same time, spreading his word. To become a Night Guard, one must pass three tests. One, stay awake for three nights straight. Two, Do not fight for three days. Three, Battle Notte himself. (In a weaker form.)

Entry Requirements
Alignment: Any good alignment.
Base Attack Bonus: +4.
Race: Any.
Skills: Knowledge (Religion) 6 ranks, Knowledge (Planes) 6 ranks.
Spellcasting: Must be able to cast 2nd level Divine Spells.
Patron: Must worship Notte.
Special: Must have at least 2 levels of Fighter and 3 levels of Cleric.

Table: The Night Guard

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +2 Darkvision 60ft. +1 Spellcasting Level
2nd +2 +3 +3 +3 Sneak Attack +2d6 +1 Spellcasting Level
3rd +3 +3 +3 +3 Hide in Plain Sight, Darkvision 120 ft. +1 Spellcasting Level
4th +4 +4 +4 +4 Sneak Attack +3d6 +1 Spellcasting Level
5th +5 +4 +4 +4 Night Form 2/day, Complete Darkvision +1 Spellcasting Level
6th +6 +5 +5 +5 Sneak Attack +4d6 +1 Spellcasting Level
7th +7 +5 +5 +5 Night Form 4/day +1 Spellcasting Level
8th +8 +6 +6 +6 Sneak Attack +5d6 +1 Spellcasting Level
9th +9 +6 +6 +6 Night Form 6/day +1 Spellcasting Level
10th +10 +7 +7 +7 Night Form, Permanent; Sneak Attack +6d6 +1 Spellcasting Level

Class Skills (2 + Int modifier per level)
Concentration, Craft, Diplomacy, Hide, Knowledge (religion), Knowledge (planes), Disguise, Profession, Spellcraft, Bluff, Survival, Climb, Jump, Handle Animal, and Intimidate.

Class Features[edit]

All of the following are class features of the Night Guard.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Night Guard, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spells: To cast a particular spell, you must have a Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Wis bonus (if any).

You cast spells as a cleric does. An epic Night Guard’s number of spells per day does not increase after 10th level. Choose your spells from the cleric spell list.

Hide in Plain Sight (Ex): At 3rd level, a Night Guard is so used to being in the night and dark that he naturually blends in, and when he goes near any shadows or when it is dark at night the Night Guard is under the affect of the Hide in Plain Sight ability unless he wishes not to be.

Night Form (Sp): At 5th level, because the night guard is so in tune with the night, Notte awards him with the power to become one with the night and enters an invisible and incorpreal state 3+Wisdom Modifier rounds. This ability is only accesable at night or when he is within 15ft. of shadows.

Darkvision (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

Complete Darkvision (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

Sneak Attack: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example:>}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic Night Guard gains a bonus feat (selected from the list of epic Night Guard feats) every two levels after the last non epic level.

Epic Night Guard Bonus Feat List: <-list of bonus epic feats->

Ex-Night Guards[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a Night Guard[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Night Guards in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Night Guard Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Night Guards in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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