Neutral Minion (5e Race)
From D&D Wiki
In the past, nearly every human owned one, or at least another type of minion. With the recent extinction of nearly all humans, they live where their master used to live instead.
A small grey creature made of leathery flesh, their eyes as large as their heads. Their large toes and calm lifestyle would presume a combatless life, but they’re one of the most diverse fighters possible, taking influence from the humans of their past.
Long ago, they were the helpers and buddies of humans. After they died out, they just sort of took over their old homes and were content just existing in their fruitful homes.
Neutral Minion society is never too passionate or dramatic, as they enjoy relaxing around. They are not slothful however, and gather berries while farming crops for survival.
Neutral Minion Names
Based on their inherent typings of Neutral, they pick common names you would find in real life.
Male: Norman, Noro, Native, Nick
Female: Norma, Nora, Night, Nill
Neutral Minion Traits
The peasants of Sekaiju
Ability Score Increase. Strength increases by two, and Wisdom increases by one.
Age. They mature around the age of 10, and live until the age of 60.
Alignment. Neutral Minions are very collected and unbiased, so one of their alignments must be neutral, from either axis.
Size. Neutral Minions vary from just about 4 feet to a little under 6 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Sight. The Neutral Minion can see up to 120 feet in full light, 60 in dim light, and 0 in pitch black.
Languages. You can speak, read, and write Common.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier