Neomorph (5e Creature)

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Neomorph[edit]

Medium aberration, neutral evil


Armor Class 16 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 60 ft., climb 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 22 (+6) 18 (+4) 6 (-2) 10 (+0) 6 (-2)

Saving Throws Dex +8, Con +6
Skills Acrobatics +8, Athletics +5, Perception +2
Damage Resistances piercing
Damage Immunities acid
Condition Immunities blinded, poisoned
Senses blindsight 120 ft, passive Perception 12
Languages
Challenge 3 (700 XP)


Spider Climb. The neomorph can climb difficult surfaces, without the need to make an ability check.

Acidic Blood. Any nonmagical weapon made of metal or wood that hits the neomorph corrodes. After dealing damage, the weapon gains a permanent and cumulative -1 penalty to damage rolls. If it drops to -5 the weapons is destroyed.

ACTIONS

Multiattack. Makes two claw attacks, or a claw then tail attack.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 6) Slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 6) Piercing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 6) Piercing damage.




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