Neart Lieutenant (5e Creature)
From D&D Wiki
Medium humanoid (neart), chaotic neutral
Saving Throws Str +5, Dex +2, Con +4, Wis +3
Aggressive. As a bonus action, the neart can move up to its speed toward a hostile creature that it can see.
Brute. A melee weapon deals one extra die of its damage when the neart hits with it (included in the attack).
Fey Slayer Weapons. The neart's weapon attacks are magical. When the neart hits a fey with any weapon, the weapon deals an extra 4 (1d8) extra damage.
Martial Advantage. Once per turn, the neart can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the neart that isn't incapacitated.
Quick Reflexes. The neart gets one extra reaction.
Rampage. When the neart reduces a creature to 0 hit points with a melee attack on its turn, the neart can take a bonus action to move up to half its speed and make a bite attack.
Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
Parry. The neart adds 3 to its AC against one melee attack that would hit it. To do so, the neart must see the attacker and be wielding a melee weapon.
Unbridled Fury. In response to being hit by a melee attack, the neart can make one melee weapon attack with advantage against the attacker. It may substitute the melee attack with grapple attempt.