Neamhfreann (5e Race)

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Physical Description[edit]

Depending on their parents, most Neamhfreann appear to have 'split' skin, with one half being one colour, and the other the inversion of the other, not only does the splitting sides affect skin tone, but also their nails, hair, and eye colours. They may sometimes appear with a set of wings, often a mirage, but sometimes physical, the mirage itself is white and gold in colour. However, if they are more infernal-sided, they may have the apparition of horns, or physical horns, with the apparitions appearing like fire sprouting from their heads. If they don't have horns or wings, they may emit particles of light, big enough to see, but small enough to go unnoticed.

History[edit]

Neamhfreann are the ungodly mix of both Celestial and Infernal heritage, and are extremely rare. The first noted Neamhfreann was born from a Aasimar and Tiefling in an unlikely pairing. because they're so rare, many Neamhfreann see themselves as the only of their kind. Not much is written about them in history, as they aren't commonly putting themselves out there to make history.


Attitudes and Beliefs[edit]

Most Neamhfreann are outcast from society due to their Infernal heritage, making many never being able to develop proper social skills, and often speaking their mind in ways that come off as insulting to others. Many follow the faiths of their parents, and try to tell others that they are real, and deserve more patrons to their temples. Some, who had bad fall outs with parents will actively hunt down people who follow their religion in often fiery ways. They also often find themselves forgetting important aspects of their lives, such as, names, events, and even people all together, so they often carry "memory books" in which they keep tabs on people in their lives by writing names, actions, personality, sometimes even drawing them to remember how they look.

Naemhfreann Traits[edit]

The Neamhfreann are a rare mix of Celestial and Infernal, your abilities depend on the kind of mix you are
Ability Score Increase. An ability of your choice can increase up to +2 or + 4
Age. Depending on the mix they can be anywhere from 150 years old to 1000, maturing at age 30-32.
Alignment. Alignment relies heavily on blood, but most strive for true neutrality.
Size. Neamhfreann are anywhere from 5'1" to 6'9"
Speed. Your base walking speed is 30 feet. Depending on the parts they have flying speed could be dex mod x wingspan feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common, Celestial, and Infernal.


Half and Half[edit]

Half and half Neamhfreann are the perfect mixture of both celestial and infernal, and the most common form of the Neamhfreann. Many half and half's are true neutral as neither of their bloodlines push for them to be one way, some are lawful, and some are chaotic, but they never pick good or evil. Celestial assist. Once after every 5 long rests, you can call on a celestial being of challenge rating 1d4 + spellcasting mod (if you're not playing a spellcaster use wisdom), up to 10.
Infernal Hellfire. Once after every 5 long rest, you can use your infernal heritage to flare up and light any area you can see on fire in a 10 foot radius, creatures on fire from this ability need to make a constitution saving throw - your spellcasting modifier, if they succeed, they take 1d10 + dexterity or wisdom modifier, if they fail, they take 1d8 x your dexterity or wisdom modifier.

Celestial-leaning[edit]

Celestial-leaning Neamhfreann are much more celestial in both nature and blood, unable to access many of their infernal abilities, but much more celestial ones. Celestial leaning are almost always lawful good, seeing a chaotic one is rare but possible, and anything aside from good is even rarer.

Wings. roll a d20, if you get 1-10 you can ignore this, if you get 11-15 you get illusory wings, they don't have any uses but cause a faint glow in a 2 foot radius, if you get a 16-20, congrats! you got wings, next roll a 1d4 for your wing size 1= 8ft 2= 10ft 3= 14ft 4=16ft, your flying speed is 30ft + your proficiency bonus.

You can choose up to two of the following traits for your Celestial leaning
Celestial assist. Once after every long rest, you can call on a celestial being of challenge rating 1d10 + spellcasting mod (if you're not playing a spellcaster use wisdom), up to 20.
Wings of Archon. Twice a day you may give yourself and up to 4 party members wings that they can use for flight, the duration depends on how many party members you cast it on (1 hour if just 1, 40 minutes if 2, 20 minutes if 3, 10 minutes if 4, and 5 minutes if cast on 5 people).
Ring of Valoel. Once a day you can cast a protective ring in a radius of 5 feet that both protrcts with a AC of 19 and heals for 3d4 per turn, and it lasts 3o minutes.
Ray of Ariel. either twice a day, or for a level 4 spell slot (if you play anything with spell slots it will always use spell slots) you can cast a ray of light on a ally, which can have one of two possible effects, It can raise the AC of the person its casted on for your spellcasting modifier or wisdom modifier if not playing a spellcaster or, heal the ally in the ray for 2d6 health per turn, if your ally is at full health it can add extra health of 1d4 per turn, maxing out at +20 (For reference, the rays abilities activate on your turn, not your ally's).

Infernal-leaning[edit]

Infernal leaning Neamhfreann are seen as demons to the untrained eye, and even in themselves they are extremely different, often resembling their infernal parents, in both appearance and abilities. Infernal leanings are usually evil and rarely neutral, leaning to be chaotic, however they could be lawful depending on their parent demon.

You can pick up to 2 traits for your Infernal leaning to use, as their abilities often vary based on parents.

Succubus' allure. You have the power to charm almost everyone, however, if this is used in battle, it can be used to calm down humanoid attackers, if cast in battle the target must make a wisdom saving throw - your charisma modifier.
Abashai Tail. You have a scaly and sharp tail, which can be used to attack, if grappled you can use it to stun the person who was grappling you and deal 2d4 piecing damage.
Hells' wrath. Your body erupts out flames in a 30ft radius, damaging anyone who isnt behind a barrier for 3d10 fire damage, they must make a constitution saving throw, if they fail they're set on fire and take 1d4 fire damage per turn, This ability recharges after a long rest.
Infernal help. Once a day, you can summon a devil of 1d20 challenge rating, if you roll a 20 or 10, you can summon 1d4 of any devil whos challenge rating is lower than your roll.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 1'' +2d10 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Neamhfreann character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I often speak my mind, leading to interesting situations.
2 I have far too much trouble making decisions than I should.
3 I always have something to write or draw on at all times, you never know when you need a notebook.
4 I see myself as a higher being, and better than everyone on the street.
5 I often tend to flare up when angry, and by flare up my hands or other body part can catch on fire.
6 I often finds myself stargazing at night and talk about the stars to whomever will listen.
7 Since I'm often quiet, when I do talk, I find myself rambling often.
8 I am quite forgetful, and never find myself saying anybody's name correctly.
d6 Ideal
1 Creativity, Everything around here needs a new coat of paint, and ill paint it (Chaotic)
2 Fairness, No matter the accusations everyone should be granted a chance to defend themselves (Lawful)
3 People, Ill always stick with my close friends and family (Neutral)
4 Revenge, The people who kicked me around before deserve the worst kid of punishment (Evil)
5 Greater good, I was given these powers to heal the world from its tears (Good)
6 Destiny, Something is out there for me, and ill do anything to find it (Any)
d6 Bond
1 The orphanage I grew in will always be in my protection
2 I idolize my celestial parent, and will do my best to meet them again
3 I will one day take my revenge on those who threw me out for my infernal heritage
4 I will do anything to protect the temple I served
5 I wish one day to rule something, be it a town or this plane of existence
6 Long ago someone close to be betrayed me, now ill do everything in my power to take revenge
d6 Flaw
1 I always must be fidgeting with something
2 I get distracted very easily
3 I find myself forgetting crucial details often
4 I'm quick to suspect others are being untrue to me, and am often wrong in my assumptions
5 I take things far too literally, and metaphors usually lead to confusion
6 I'm never satisfied with what I have, and always want more
0.00
(0 votes)

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