Path of Adequacy (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search

Path of Adequacy[edit]

Not all Shinobi gain the powers of primordial beings, ancestral talent, or supernatural talent. Many instead simply hone their natural skills to be the best ordinary Shinobi they can be. While not extraordinary in their own right, these Shinobi are still capable of achieving greatness.

Design Note: This path is intentionally underpowered. It is suggested to pair this path with a Ninja Epic Boon, feat, and/or additional chakra nature if a player would rather not be outpaced.

Skill[edit]

At 3rd level, you gain proficiency in two tools or skills, of your choice. In addition, you gain one jutsu of your choice.

Aptitude[edit]

At 7th level, you gain proficiency in martial ranged weapons, martial melee weapons, or medium armor. If you are already proficient in medium armor, you gain proficiency in shields or heavy armor. In addition, you may gain 1 jutsu of your choice.

Development[edit]

At 10th level, you gain proficiency in one saving throw of your choice. Alternatively, you gain one jutsu of your choice.

Refinement[edit]

At 15th level, you gain proficiency, or expertise if you already have proficiency, in one tool or skill of your choice.

Mastery[edit]

At 20th level, you may add half your proficiency bonus rounded up to all checks and saves you are not proficient in. Alternatively, you can gain one jutsu of your choice.


Back to Main Page5e HomebrewClassesNaruto: Shinobi (5e Class)

Home of user-generated,
homebrew pages!


Advertisements: